Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Eddoron on 2018-01-24, 19:17:15
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I didn't see it on the Roadmap.
The current c4d proximal shader could do a similar job but it is EXTREMELY slow in Corona, so it would be nice if we could get that too.
(https://corona-renderer.com/blog/wp-content/uploads/2016/10/CoronaDistance_On.jpg)(https://corona-renderer.com/blog/wp-content/uploads/2016/10/CoronaDistance_Off.jpg)
ON/OFF
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+1
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+1 from me too... this is an important shader ;)
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The native C4D Proximal map does something similar - not identical, but depending on what you want to achieve, it may do the trick. Let us know!
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+1
We can get the proximal shader working but it doesn't work as well as the distance shader in max. For one, i can't seem to find a way for it to recognize volumes other than by subdividing the objects im using to generate the mask. I'm sure there's a way that someone else may be able to figure out, but it's a pain nonetheless.
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+1
The internal Proximal Shader is not that great :/
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+1..