Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: ae28402dk on 2013-11-01, 21:35:52
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Hi, I have problem when I render my interior: eges are white, I dont know why because walls and ceiling are close together, and there is no whole between them:
http://imageshack.us/photo/my-images/545/fywo.jpg
http://imageshack.us/photo/my-images/34/w49w.jpg
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do you use rounded corners?
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No rounded corners.
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does it go away when you apply shell to the walls/ceiling?
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No.
I don't know what do to, it's first time when I have such a big issue with corona. :(
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Maybe post your material config and some screens from the scene? Try giving thickness to your walls (for example shell modifier).
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Apply Shell modifier, few minutes ago i have make same effect by mistake by forgetting to paste shell when i was editing UV, that is due to normal, direction and position(i will take a wild shot here and say) that this parameters correspond to normal, color and distance in vray... Anyhow in order not to kill render time as your scene is pretty much simple and doesn't require those settings to be changed in order to "pop up" tiny details you will need to give some thickness to your walls + you will lower your calculation for a fraction as it will be easier for engine to work properly.
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ok, can you post the scene (without the furniture, just the walls+ceiling+enviro)?
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bump, do you still have the scene?
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inactive