Chaos Corona Forum

General Category => Gallery => Topic started by: pmcf1981 on 2017-12-29, 18:04:34

Title: Rusty chair
Post by: pmcf1981 on 2017-12-29, 18:04:34
hi guys

For us it is another study case to improve textures and closeup shots and play with dof and blooms ,

after several attempts in some programs general problem limit resolution image..(more dedicated for games).
I already saw some artists use it and we take the doubt and we are happy with result
we found mari program the most appropriate in this case to texture.



(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/10d9ed60306941.5a466f7c55149.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/fs/55889c60306941.5a466f7c554f6.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/1a8abe60306941.5a466f7c557db.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/fs/82dd9560306941.5a466f7c54c82.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/5a357d60306941.5a466f7c56788.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/a4d6c060306941.5a466f7c5495d.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/ea6c3960306941.5a466f7c54435.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/255a2960306941.5a466f7c562b9.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/91ac6d60306941.5a466f7c55dc7.jpg)





Title: Re: Rusty chair
Post by: alexander77 on 2017-12-29, 18:54:43
Nice job, software?
Title: Re: Rusty chair
Post by: pmcf1981 on 2017-12-29, 19:03:26
3d max + corona render 1.7 and for texturing i used Mari.

I have seen some 3d artists using the program , its like combination with 3d + photoshop.


worth a try.

Title: Re: Rusty chair
Post by: romullus on 2017-12-29, 20:06:52
I'm affraid even to ask what resolution of the textures is. Good for a hero object, but imagine if you would need to fill a scene with tens or even hundreds of such detailed assets... :]

Nevertheless, looks very good.
Title: Re: Rusty chair
Post by: pmcf1981 on 2017-12-29, 20:18:59
you right romullus


this work was done in learning mode with mari
some mistakes in the middle of the process.

in this work I think that I went by the most difficult way for a certain side was more to learn and see potentialities.

correct path would be in the middle , some procedural tex / seamless and some alphas ...  some agility in the process of the uvs helps a lot to :)