Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: maru on 2012-10-26, 21:32:32

Title: VFB history + comparison
Post by: maru on 2012-10-26, 21:32:32
Useful feature: duplicate vfb window with current render to compare with next one. Or you could make a fancy little button to select some region and display previous render inside it.
Title: Re: Duplicate VFB
Post by: Javadevil on 2012-10-26, 23:46:59

In the custom VFB hit the MAX button, that creates a copy.
A Frame buffer history would be nice too.
Title: Re: Duplicate VFB
Post by: Ondra on 2012-10-27, 00:02:41
I've implemented autosave during rendering/after rendering, you just have to compare it manually for now ;)
Title: Re: VFB history + comparison
Post by: 3DsChobo on 2015-06-10, 11:46:51
Would it be rude to bring this topic up again?
I'd really like to have it.

I mean copying the VFB output in a max window is one thing. But having two or more pictures exactly aligned on top of each other and slide between them without the need to go into photoshop or something like that would improve the workflow quite a bit.
Title: Re: VFB history + comparison
Post by: romullus on 2015-06-10, 13:27:28
You can compare two renders in 3ds max with ram player. But it would be good to have such and better functionality in Corona VFB.

+1 for request.
Title: Re: VFB history + comparison
Post by: agentdark45 on 2015-06-10, 14:09:22
+1 for this feature. The only reason I use VFB+ is so that I can quickly toggle back and forth between renders to see which version I like best.
Title: Re: VFB history + comparison
Post by: Christa Noel on 2015-06-24, 02:45:29
+1! :D
Title: Re: VFB history + comparison
Post by: Bormax on 2015-06-29, 19:52:00
+1 for this feature. The only reason I use VFB+ is so that I can quickly toggle back and forth between renders to see which version I like best.
The same here.
+1 for this feature from me too
Title: Re: VFB history + comparison
Post by: Ondra on 2016-04-07, 23:08:00
done internally, will be released in daily builds soon