Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Jpjapers on 2017-12-13, 14:20:41
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How can i display a map with a triplanar diffuse in the viewport?
I only see to be able to see one material at a time?
Thanks
Jack
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I am also wondering whether this can be implemented. :)
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+10!
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haven' tried it but this video is quite useful
oops wrong forum - ignore!
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hi,
this is not possible in 3dsmax, sorry
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I knew Ondra is going to kick in at some point. ;)
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Dang,
Oh Well.
Is it possible to use a material rather than a map for the XYZ in triplanar?
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No. But you can map different material properties as different Triplanar axes.
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I knew Ondra is going to kick in at some point. ;)
Yeah, and then some time later, he magically pulls trick out of his sleeve and makes it possible :]
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I knew Ondra is going to kick in at some point. ;)
Yeah, and then some time later, he magically pulls trick out of his sleeve and makes it possible :]
nah, i found at autodesk forum people asking to implement this feature for procedural maps without Nail Blevins script, so they will forgot about native triplanar.
But we have interective rendering almost veiwport =)
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hi,
this is not possible in 3dsmax, sorry
..hmm.. that makes me think of how Sevecek / Ondra fix the spinner reset to default value and other similar things in the past which finally fixed too
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this is a bit more complex, we would have to somehow write the directx shader for this, and inject it directly into nitrous... I am not seeing that happen realistically.
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No. But you can map different material properties as different Triplanar axes.
How do you mean?
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No. But you can map different material properties as different Triplanar axes.
How do you mean?
Like this. So you get pink glossy material on one axis, metallic thing on the other, and glass on the last one. You can do the same thing for example with multimap. :)
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this is a bit more complex, we would have to somehow write the directx shader for this, and inject it directly into nitrous... I am not seeing that happen realistically.
Thanks Ondra for sharing those technical things. But in other hand i still know that you are a kind of man who like to make unrealistic things happen
Cheers ;)