Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Jpjapers on 2017-12-13, 14:20:41

Title: Display triplanar in viewport?
Post by: Jpjapers on 2017-12-13, 14:20:41
How can i display a map with a triplanar diffuse in the viewport?
I only see to be able to see one material at a time?

Thanks
Jack
Title: Re: Display triplanar in viewport?
Post by: Nejc Kilar on 2017-12-13, 14:45:24
I am also wondering whether this can be implemented. :)
Title: Re: Display triplanar in viewport?
Post by: danio1011 on 2017-12-13, 16:13:18
+10!
Title: Re: Display triplanar in viewport?
Post by: fabrica on 2017-12-13, 16:29:33
haven' tried it but this video is quite useful


oops wrong forum - ignore!

Title: Re: Display triplanar in viewport?
Post by: Ondra on 2017-12-13, 16:37:58
hi,
this is not possible in 3dsmax, sorry
Title: Re: Display triplanar in viewport?
Post by: maru on 2017-12-13, 16:53:30
I knew Ondra is going to kick in at some point. ;)
Title: Re: Display triplanar in viewport?
Post by: Jpjapers on 2017-12-13, 17:06:13
Dang,
Oh Well.
Is it possible to use a material rather than a map for the XYZ in triplanar?
Title: Re: Display triplanar in viewport?
Post by: maru on 2017-12-13, 18:04:41
No. But you can map different material properties as different Triplanar axes.
Title: Re: Display triplanar in viewport?
Post by: romullus on 2017-12-13, 20:03:56
I knew Ondra is going to kick in at some point. ;)

Yeah, and then some time later, he magically pulls trick out of his sleeve and makes it possible :]
Title: Re: Display triplanar in viewport?
Post by: sprayer on 2017-12-14, 07:22:47
I knew Ondra is going to kick in at some point. ;)

Yeah, and then some time later, he magically pulls trick out of his sleeve and makes it possible :]
nah, i found at autodesk forum people asking to implement this feature for procedural maps without Nail Blevins script, so they will forgot about native triplanar.
But we have interective rendering almost veiwport =)
Title: Re: Display triplanar in viewport?
Post by: Christa Noel on 2017-12-14, 11:13:13
hi,
this is not possible in 3dsmax, sorry
..hmm.. that makes me think of how Sevecek / Ondra fix the spinner reset to default value and other similar things in the past which finally fixed too
Title: Re: Display triplanar in viewport?
Post by: Ondra on 2017-12-14, 11:27:50
this is a bit more complex, we would have to somehow write the directx shader for this, and inject it directly into nitrous... I am not seeing that happen realistically.
Title: Re: Display triplanar in viewport?
Post by: Jpjapers on 2017-12-14, 13:15:15
No. But you can map different material properties as different Triplanar axes.

How do you mean?
Title: Re: Display triplanar in viewport?
Post by: maru on 2017-12-14, 13:32:58
No. But you can map different material properties as different Triplanar axes.
How do you mean?
Like this. So you get pink glossy material on one axis, metallic thing on the other, and glass on the last one. You can do the same thing for example with multimap. :)
Title: Re: Display triplanar in viewport?
Post by: Christa Noel on 2017-12-14, 15:58:19
this is a bit more complex, we would have to somehow write the directx shader for this, and inject it directly into nitrous... I am not seeing that happen realistically.
Thanks Ondra for sharing those technical things. But in other hand i still know that you are a kind of man who like to make unrealistic things happen
Cheers ;)