Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: NicolasC on 2017-12-08, 09:23:10

Title: Corona Cameras Manager
Post by: NicolasC on 2017-12-08, 09:23:10
Hello,

Would someone, skilled with mxs and pretty available, develop a managing tool for Corona cameras ? we regularly use VRay Camera Manager (http://www.scriptspot.com/3ds-max/scripts/vray-camera-manager (http://www.scriptspot.com/3ds-max/scripts/vray-camera-manager)), and it's very useful. Since Corona now has its own cameras, maybe that would make sense ... what do you guys think ?

Regards.
Title: Re: Corona Cameras Manager
Post by: romullus on 2017-12-08, 09:36:42
Hmmm...
Title: Re: Corona Cameras Manager
Post by: Frood on 2017-12-08, 10:24:59
Hello

Reading this together with your avatar somehow frightens me every time!

... what do you guys think ?

I would not need it for that single camera we usually have in a scene :)


Good Luck


Title: Re: Corona Cameras Manager
Post by: Christa Noel on 2017-12-08, 10:29:51
hmmm... *trying to read romullus mind
Title: Re: Corona Cameras Manager
Post by: NicolasC on 2017-12-08, 10:34:51
hmmm... *trying to read romullus mind
Not sure neither :)
Title: Re: Corona Cameras Manager
Post by: NicolasC on 2017-12-08, 10:35:31
Hello

Reading this together with your avatar somehow frightens me every time!

Ahaha Bruce is shark, but a kind one !
Title: Re: Corona Cameras Manager
Post by: NicolasC on 2017-12-08, 10:41:51
I would not need it for that single camera we usually have in a scene :)
Arf lucky you ... we NEVER have only one camera, the average is between 10-15, our biggest was 53 cameras in only one scene ... guess what, we are still looking for a perfect batch rendering solution as well ;)
Title: Re: Corona Cameras Manager
Post by: Christa Noel on 2017-12-08, 10:52:36
53?!

yeah some people uses different workflow, they animate their only one camera and I assume they manage it using mxs.. simply a clever idea :)
Title: Re: Corona Cameras Manager
Post by: NicolasC on 2017-12-08, 10:58:52
yeah some people uses different workflow, they animate their only one camera
Yes, we tried to it this way a while ago, but finally switched back to individual cameras ... not sure why, but we didn't find it very convenient for us. Maybe worth trying again though. Thanks for the reminder ;)
Title: Re: Corona Cameras Manager
Post by: Frood on 2017-12-08, 11:29:37
You need basically 2 important things to do it with one keyed Cam to make it easy:

1. A camera-lock toolbar script to avoid agry neighbours to f*-up all your cam keys by bouncing their head on the table because CoronaCam still does not shift correctly (especially usefull when having a 3D mouse)

2. All keys at frame 0 to be set to default values and position/rotation 0/0/0 So everytime you should forget to turn on Autokey you could always go to frame 0 and reset stuff

And now that we do not have to switch constantly between CoronaCameraMod and PhysicalCam for keying in the stack (using CoronaCam) it has become easy to operate.


Good Luck


Title: Re: Corona Cameras Manager
Post by: Christa Noel on 2017-12-09, 03:03:51
.. but we didn't find it very convenient for us.
yes, same here.. I tried it at some chances but finally given up because my habit is way too strong to break somehow haha

And now that we do not have to switch constantly between CoronaCameraMod and PhysicalCam for keying in the stack (using CoronaCam) it has become easy to operate.
and big thanks to coronaCam :D