Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: teknikarsitek on 2013-10-23, 16:35:58

Title: double whitepoint/kelvin
Post by: teknikarsitek on 2013-10-23, 16:35:58
forgive if i post in the wrong thread .. just want to ask, when i activated "Devel/Debug" mode, there will be 2 numbers value for whitepoint and whitebalance, which i think this must be related in 1 value only, you can try to change both of them and you will get different result ..
please see my attached image .. maybe any suggestion from all of you here .. :)
Title: Re: double whitepoint/kelvin
Post by: Ludvik Koutny on 2013-10-23, 16:39:22
It's called devel/debug setting because you are not supposed to touch it. The one which is not hidden in the devel/debug is the correct one.
Title: Re: double whitepoint/kelvin
Post by: teknikarsitek on 2013-10-23, 16:41:34
thanks Rawalanche .. noted .. :) now i know the value which will be the "primary" then .. :)
Title: Re: double whitepoint/kelvin
Post by: Ondra on 2013-10-23, 17:02:58
the one in debug/devel can be used if you want to save your image with different whitepoint for some point. It works just as an inverse of the one in postprocessing.
Title: Re: double whitepoint/kelvin
Post by: teknikarsitek on 2013-10-23, 17:34:16
noted Keymaster .. thanks ^_^