Chaos Corona Forum

General Category => General CG Discussion => Topic started by: 3dboomerang on 2017-11-30, 10:48:51

Title: TEXTURE MAPPING // 3D studio max >>> Unity
Post by: 3dboomerang on 2017-11-30, 10:48:51
Hey Guys;

Problem: I have a model in 3dstudio max with box mapping mostly.

In unity it's important to have unwrapped models because there cannot be any overlapping mapping - this is to avoid artifacts in lighting and textures...

SO I need to find a script that takes the mapping from my models in max, and automaticaly puts it into a unwrapped mode - with the textures as they were

I have no time to unwrap these models, is there a script for this?

Grts
Title: Re: TEXTURE MAPPING // 3D studio max >>> Unity
Post by: 3dboomerang on 2017-11-30, 11:45:42
AAAAH I found it, the texture baking in max has an automatic unwrapper included - priceless -

Grts
Title: Re: TEXTURE MAPPING // 3D studio max >>> Unity
Post by: Monkeybrother on 2017-11-30, 14:01:39
For texturing, you can use the boxmapping, you just have to play around with the tiling in Unity to get it looking right. And in the Unity import settings for meshes, you can let Unity auto generate lightmap uv coordinates. No need to do that in max if you're baking in Unity.