Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: patrick.testa on 2017-11-28, 14:57:29
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Hello,
would it be a good idea to add, in the materials that use a triplanar map, a float controller to control the scale of all the maps of the material with a single value? In that way it would be faster to tweak the materials for different needs and units setup.
Just an idea...
Patrick
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Like "scale multiplier"?
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I mean a single controller that controls the multiplier value of the textures on the different slots, so that you don't have to modify all of them manually; it could make things faster when you need the same scale for diffuse, glossiness, normal, etc, like it happens most of the times.
I attach an example to make it more clear...
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thanks for the tip, I have recorded it as a feature request
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this wont be done because controllers are nontrivial and many users dont know how to use them