Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Geezer on 2017-11-19, 14:39:47
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Hi,
Any ideas how to exclude lights from participating in volumetric fog rendering?
I still want them to affect the scene but only render volumetrics with the selected lights.
Thanks,
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Are you using global fog or a box/other object with fog material? In case of object, you could probably exclude that object from a specific light.
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I was using the global fog method but will try the box method you suggested.
Thank you,
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Are you using global fog or a box/other object with fog material? In case of object, you could probably exclude that object from a specific light.
I have varying luck with this. I can still see some lights in the volume that have been excluded from the geometry on which the volume is applied. I can't figure out why.
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Can you post some image, or even better a scene, showing this?
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Hi, same issue here, with pictures and scene :
https://forum.corona-renderer.com/index.php?topic=22795.0