Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Geezer on 2017-11-19, 14:39:47

Title: Volumetrics - include/exclude
Post by: Geezer on 2017-11-19, 14:39:47
Hi,

Any ideas how to exclude lights from participating in volumetric fog rendering?
I still want them to affect the scene but only render volumetrics with the selected lights.
Thanks,
Title: Re: Volumetrics - include/exclude
Post by: maru on 2017-11-20, 11:04:54
Are you using global fog or a box/other object with fog material? In case of object, you could probably exclude that object from a specific light.
Title: Re: Volumetrics - include/exclude
Post by: Geezer on 2017-11-20, 21:37:37
I was using the global fog method but will try the box method you suggested.
Thank you,
Title: Re: Volumetrics - include/exclude
Post by: Wesley Burrows on 2018-05-17, 22:27:47
Are you using global fog or a box/other object with fog material? In case of object, you could probably exclude that object from a specific light.

I have varying luck with this.   I can still see some lights in the volume that have been excluded from the geometry on which the volume is applied.   I can't figure out why.
Title: Re: Volumetrics - include/exclude
Post by: maru on 2018-05-22, 13:50:21
Can you post some image, or even better a scene, showing this?
Title: Re: Volumetrics - include/exclude
Post by: jop on 2018-12-15, 22:45:23
Hi, same issue here, with pictures and scene :
https://forum.corona-renderer.com/index.php?topic=22795.0