Chaos Corona Forum
General Category => General CG Discussion => Topic started by: SHORT CUTS on 2017-11-17, 15:45:46
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I will have to do some engraving animation in the near future and i need some ideas or pointers on how to do something like this. The model part itself is not a problem, where i struggle is on how to animate the whole thing so it looks like a machine is engraving something. Here is very simple video what i am after, unfortunatly the tutorial linked to it doesnt exist anymore.
And here is a real life video which shows what i am after:
So far i tried the slice modifier in combination with boolean - doesnt work because of the infinite slice plane which makes it impossible to animate the slice plane to go around corners. A Path deform in combination with boolean is not accurate enough....
Any other ideas?
regards and a nice weekend.
SC
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Hello,
What about animating a Loft object (deformation curves), used as an operand in a Boolean ?
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If it won't be rendered in extreme close up, i would try to use floating geometry - no need to boolean, easy to animate, fast to set up.
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Hello,
wow that was fast, i will try it but i guess i will run into the same problems as when using a path deformation modifier. Sharp 90 degree corners are always causing problems. If nothing helps i will do it in after effects in post but i havent given up yet to find a solution in max ;)
@romulus, unfortunatly its a close up.
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Corona Distance map plugged into displacement or bump could probably help here.
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Just wanted to report back that i got pretty good results using an animated displacement map. Not sure if we will use this method once we get the job but it worked very well.