Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: reublack on 2017-11-12, 01:11:37
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Hey guys,
maybe someone could help me with an alpha channel problem (sorry if thit topic is already solved in another thread, link appreciated):
I created a scene with an obj, 2 lights and a studio-area (sphere, flat surface, e.g. as studio background). To render the scene I use an alpha tag in the Corona Multipass settings.
When i render everything without the studio-area, everything works well. I get a perfect alpha channel in the resulting psd-files.
The problem occurs, when i switch on the studio background. The alpha channel is white due to the fact that corona combines the obj and the studio. How can i select only the obj for the alpha tag in the multipass settings? What am I doing wrong? Any ideas?
Thanks for your help or any hint for a solution.
Best
B
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Looks like there is an issue here indeed. Even when setting "alpha mode" in advanced material settings to "always black" it is still rendering as white. Moving to bugs.
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Actually, the values for "black" and "white" were swapped. The fix should appear in one of the following builds
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Hi Reublack,
it should be already fixed in the latest build https://forum.corona-renderer.com/index.php?topic=18711.msg119472#msg119472 (https://forum.corona-renderer.com/index.php?topic=18711.msg119472#msg119472), can you please confirm it?
Nikola
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seems fine on my side (w7, R18)
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Still have some issues with that :(. Any ideas?
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To get the solution, do describe your issues in detail.
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To get the solution, do describe your issues in detail.
Couldn't have said it better myself! ;)
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;) ok thought that the stream tells enough. When I create scene, for example a background studio wall and an object, I cant geht an alpha pass out of the render.
Ich checked the alpha mask in the multipass settings. but the final mask is completly white. So, how can I get the studio wall ignored by the engine?
Can I assign a ID for the wall or the object?
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;) ok thought that the stream tells enough. When I create scene, for example a background studio wall and an object, I cant geht an alpha pass out of the render.
Ich checked the alpha mask in the multipass settings. but the final mask is completly white. So, how can I get the studio wall ignored by the engine?
Can I assign a ID for the wall or the object?
Is this what you're after?
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Found out how it works. But thanks for your help guys anyway. In the new version of corona, it is very easy to handle it.