Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: pandus2 on 2017-11-10, 12:59:49

Title: SSS does not transfer light to the other side of geometry
Post by: pandus2 on 2017-11-10, 12:59:49
Hi, there is a question.

The problem with SSS mode (this is a Bug or unimplemented feature?)

Light does not pass through the object.
Why is translucency and refraction not active?

Read more in the image
Title: Re: The problem with SSS mode
Post by: maru on 2017-11-10, 13:32:40
It seems that transmitting light to the other side does not work by design, but it could be a bug as well, so I will report it.

Translucency and refraction is turned off when using the SSS mode, because this mode is simply not intended to work together with those effects. If you need them, use volumetric scattering instead.
Title: Re: The problem with SSS mode
Post by: pandus2 on 2017-11-10, 13:45:38
It seems that transmitting light to the other side does not work by design, but it could be a bug as well, so I will report it.

Translucency and refraction is turned off when using the SSS mode, because this mode is simply not intended to work together with those effects. If you need them, use volumetric scattering instead.

Ok, thanks for answer
Title: Re: SSS does not transfer light to the other side of geometry
Post by: lolec on 2018-05-23, 02:19:46
This seems to be related to a problem I was having.  Maru, did you figured out if this was by design?  Anything in V2 that would allow transmitting light to the other side ?
Title: Re: SSS does not transfer light to the other side of geometry
Post by: maru on 2018-05-24, 11:36:21
Sorry, but it seems it is by design right now.
The issue is reported, but probably not very high priority.

(internal note: id=240084207)
Title: Re: SSS does not transfer light to the other side of geometry
Post by: maru on 2018-05-28, 09:22:17
The answer here is that this is a limitation of the SSS mode, and it works like this by design. The SSS mode is a simplified solution, while the volumetric scattering mode is more physically correct and produces such effects like transferring light to the other side.