Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: CeBeP on 2013-10-18, 07:32:29

Title: Scattering by mask
Post by: CeBeP on 2013-10-18, 07:32:29
Very important feature, for example - grass in exteriors. Mask for density, mask for size, may be for something else, but this two are really needed.
Title: Re: Scattering by mask
Post by: Nupsi on 2014-01-23, 15:01:54
+1
This would be a very usefull and important feature! Especially a density-map would make the CScatter so much more powerfull. But it would also be great if we could assign maps for color- and brightness-offset.
Title: Re: Scattering by mask
Post by: Utroll on 2014-01-28, 15:05:15
I agree about density, it avoid to spread grass on the whole planet, eventually size for same reason, avoid self collision may be nice too...  but further options..I guess if Corona is multiscatter compatible it won't provide soon a similar tool. Very welcome to prove else though :) And if the commercial version is packed with such weapons aside it would make it pretty sexy !! (and a CoroGrasshopper too uh uh uh)
Title: Re: Scattering by mask
Post by: agentdark45 on 2014-01-28, 18:20:06
+1 to this.

Would love to see some love for collisions too. I can't seem to get multi-scatter collisions working with Corona Proxy objects. What would also be cool is some complex collision solvers whereby we could use low poly meshes to calculate the collisions, as opposed to simple bounding boxes.

Would be great to have everything in one place.
Title: Re: Scattering by mask
Post by: Ondra on 2014-03-06, 19:13:05
Duplicate: http://corona-renderer.com/bugs/view.php?id=144