Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Juraj on 2013-10-16, 16:39:56

Title: Current state of IrradianceCache ?
Post by: Juraj on 2013-10-16, 16:39:56
Hey guys,

I am currently looking into rendering two quite long animations (2-3 minutes...fullHD). Even with basically 24(48) cores I have,
this is problem a bit, as optimising fully glossy, lot of GI interiors under 1 hour per frame with path-tracing isn't that easy or always possible.

I am not really sure I want to go back to Vray with this, which is what I use for animations currently with decent success with IR plus
precomputed LC. Outside of camera, there is nothing moving, so this solutions is alright for my work.

I've read that IR isn't currently production ready, but does that still hold true ? What would be the best option for interior animation currently within Corona ?

Thank you
Title: Re: Current state of IrradianceCache ?
Post by: Ondra on 2013-10-16, 16:43:30
it should not be hard to put it back in, but a stable build is still too far away, so unless you have at least another month, then IC is out of question
Title: Re: Current state of IrradianceCache ?
Post by: Juraj on 2013-10-16, 17:07:11
No problem than, I use Corona for its path tracing :- ) But it will be good to have the option to use the "high-end" PT/hd for stills and then with simple click have IR/hd fast solution for animation eventually.
Does IR have the option to function progressively ?
Title: Re: Current state of IrradianceCache ?
Post by: Ondra on 2013-10-16, 17:16:10
yes
Title: Re: Current state of IrradianceCache ?
Post by: rafpug on 2013-10-16, 23:49:41
Hello Juraj_Talcik

you can see a frame with the use of IR?

Thanks
Raf
Title: Re: Current state of IrradianceCache ?
Post by: Juraj on 2013-10-17, 15:09:52
Hello Juraj_Talcik

you can see a frame with the use of IR?

Thanks
Raf


Hmm ? If I can see it ? I can't use IR currently, which is matter of this discussion :- ). And while I quite dislike the IR look (even IR plus local first bounce/DE), it's simply big time saver when it comes to static animations.
Title: Re: Current state of IrradianceCache ?
Post by: Paul Jones on 2013-10-17, 15:15:19
Looking forward to this also, but these things will take time!
Title: Re: Current state of IrradianceCache ?
Post by: rafpug on 2013-10-17, 18:30:02
Hello Jurai

Sorry, I was referring to 'IR Vray.
You have a frame?

Is normal that must be implemented this option in CoronaRenderer


Thanks
Raf