Chaos Corona Forum
General Category => General CG Discussion => Topic started by: Kost4d on 2017-10-25, 22:16:08
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Hello!
Browsing my modelling tasks and challenges I found some really tricky case - a table which has a tree root instead of a legs. A table top itself is just a round glass peace.
But I really faced a problem how to model a tree root the kind I need?
KInd of it http://www.myownbali.com/wp-content/uploads/TF-T-CFT-016.jpg
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The model could be probably done procedurally. For example pflow solution saved as a mesh.
But convincing procedural texture could be a problem.
Photogrammetry would be the best way probably.
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Yup, photogrammetry would be best, although it shouldn't be big deal to do in zbrush or even blender sculpting tools.
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IMO, best is to box model, subD, add a bit of bump/displacement & texture procedurally.
eg.
(https://i.imgur.com/bV44AfN.jpg)
(done with Blender & Cycles, since Corona SA doesn't support displacement)
(https://i.imgur.com/stlAQIS.gif)
Photogrammetry is not efficient in case where are many holes & occluded parts. It's fine for generating the base mesh but finalizing it will take a lot more time than ie. manually model or making a procedural tree then cutting it.
edit: gif added
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Thanks for the great advices!