Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: kmwhitt on 2017-10-21, 22:26:17
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I've got a closet design to finish for a client this weekend. The view cleans up quite fast (within 15 minutes without denoiser), but the area around the neckties continues to show artifacts/noise - see attached. I have tried different settings to balance the sampling with no luck. Does anyone have any suggestions on how to get this cleaned up? Thanks!
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Hey, I don't know whether this will help or not.
As long as this is the only problematic area and you use the same material on all objects, I would guess the prob is in the geometry. Maybe flipped normals or something special which causes those artifacts.
Cheers
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Hey, I don't know whether this will help or not.
As long as this is the only problematic area and you use the same material on all objects, I would guess the prob is in the geometry. Maybe flipped normals or something special which causes those artifacts.
Cheers
Hi Gruender - thanks for the reply. That's what I thought too. I created the ties in Marvelous Designer (the geometry is rather dense) and then added a cloth surface modifier to them in C4D to get a little thickness. I have tried making the cloth editable and the result is the same. All normals are in the correct direction. I've tried without the thickness modified too. I am out of ideas.
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Phong tag?
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Lowering the phong angle did the trick. Thanks for the help!
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Yeah, this is what we're looking at at the moment. Phong tag does cause some trouble with some objects.
BTW, randomize those boxes, they look waaay too regular :-)
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Thanks houska. Randomizing the boxes in on the list. I have 6 styles of belt buckles to model today...
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Another hint for that Phong problem - you can triangularize the geometry. That also helped in our tests!
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Thanks. I'll keep that in mind if I run into any trouble.
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Looks like you guys fixed the phong tag problem. I was able to uncheck angle limit in the Halloween build and the noise is gone...
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I have noticed same kind of issues when having a geometry without phong tag. There is no use to run render with corona for 4 hours. Totally unproductive. Just use denoiser to get rid off jaggy edges.
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I have noticed same kind of issues when having a geometry without phong tag. There is no use to run render with corona for 4 hours. Totally unproductive. Just use denoiser to get rid off jaggy edges.
I would agree, but it now seems the phong angle issues is fixed. The above view resolved within a little over an hour (with very little denoising).
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I have noticed same kind of issues when having a geometry without phong tag. There is no use to run render with corona for 4 hours. Totally unproductive. Just use denoiser to get rid off jaggy edges.
I would agree, but it now seems the phong angle issues is fixed. The above view resolved within a little over an hour (with very little denoising).
Yes it´s fixed I think so