Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Njen on 2017-10-20, 13:28:31

Title: Refraction glossiness noise issue...
Post by: Njen on 2017-10-20, 13:28:31
It seems to me that the adaptive sampler is having trouble assigning samples to areas of partial refraction glossiness. In the image example, there is a great deal of noise in the alpha and beauty passes, and the samplingFocus pass shows only a slight increase of sampling in those areas. I've tried lowering the GI vs. AA balance value, but it doesn't make much difference. Am I missing something here?
Title: Re: Refraction glossiness noise issue...
Post by: maru on 2017-11-22, 12:15:45
Could you provide a simple scene where this can be observed? I had trouble reproducing this.
In case of noise in glossy reflections or refractions it is advised to increase GIvsAA balance for better per-pass quality.