Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: dj_buckley on 2017-10-17, 00:07:24

Title: Reflection visible in Raw Refraction Elements
Post by: dj_buckley on 2017-10-17, 00:07:24
I seem to be getting some reflection in my RawComponent Refraction elements?  Would this be a material problem? Geometry problem or is it normal behaviour?

As far as I'm aware, the windows are just thin boxes? With a pretty standard glass material on.  It's an exterior shot - don't want to cancel the render to check it.
Title: Re: Reflection visible in Raw Refraction Elements
Post by: PROH on 2017-10-17, 00:29:11
Hi. If you're using boxes as Windows, then it's probably the reflections from the inner layer seen through the refracted outer layer, and therefore visible in the refraction element. If that's the problem, then use a plane as window instead (or delete the inner glass).

Hope it helps
Title: Re: Reflection visible in Raw Refraction Elements
Post by: dj_buckley on 2017-10-17, 01:01:33
How do you get those double/triple/quadruple reflections that you get with double glazed/triple glazed glass if you can’t use boxes?
Title: Re: Reflection visible in Raw Refraction Elements
Post by: PROH on 2017-10-17, 01:12:19
You don't... I'm not saying you can't use boxes, I'm only saying that it might be the reasons for your refraction/reflection issue :)

Best Regards
Title: Re: Reflection visible in Raw Refraction Elements
Post by: ramyhanna on 2023-07-27, 00:19:01
I can confirm this is an issue with Corona 9.  If you are using a box, raw refraction will show reflection.  This is not how raw refraction layer worked in vray, at least in vray 4.  It would be nice to still use thickness for glass, but get a raw refraction without internal reflections.  Any idea now to achieve this without changing the IOR to 1.0?

Thanks,
Ramy