Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Sparkwire on 2017-10-14, 22:31:26

Title: Differences in ObjectSpace Normal map from Max and CGeometry_NormalsShading
Post by: Sparkwire on 2017-10-14, 22:31:26
So i am trying to get a specific look with my baking, but it seems like i am unable to make an object space bake using corona.

The result from Cgeometry_NormalsShading is different from an object space normal baked in handplane baker, and it makes it impossible to convert to a tangent space map.

Does anyone know how to fix this to get the left/object space result?

Here is a pic for reference:

(https://puu.sh/xY9Oj/1330f7f5d0.jpg)

another pic

(https://puu.sh/xYa1N/8f41cfa3ee.jpg)
Title: Re: Differences in ObjectSpace Normal map from Max and CGeometry_NormalsShading
Post by: romullus on 2017-10-14, 22:59:33
I could be wrong, but i think that Cgeometry_NormalShading is screen space and not object space.
Title: Re: Differences in ObjectSpace Normal map from Max and CGeometry_NormalsShading
Post by: Sparkwire on 2017-10-14, 23:46:41
Is there any way to switch it to object space or have an object space shader in any way?