Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Sparkwire on 2017-10-14, 22:31:26
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So i am trying to get a specific look with my baking, but it seems like i am unable to make an object space bake using corona.
The result from Cgeometry_NormalsShading is different from an object space normal baked in handplane baker, and it makes it impossible to convert to a tangent space map.
Does anyone know how to fix this to get the left/object space result?
Here is a pic for reference:
(https://puu.sh/xY9Oj/1330f7f5d0.jpg)
another pic
(https://puu.sh/xYa1N/8f41cfa3ee.jpg)
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I could be wrong, but i think that Cgeometry_NormalShading is screen space and not object space.
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Is there any way to switch it to object space or have an object space shader in any way?