Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: wildstar on 2013-10-10, 21:16:29

Title: how to get a dark ambience without noise with low pass for animation ?
Post by: wildstar on 2013-10-10, 21:16:29
guys i see all ppl posting amazing pics with corona with low pass like 10, 20, totally free of noise samples how i can do this ?
Title: Re: how to get a dark ambience without noise with low pass for animation ?
Post by: rafpug on 2013-10-10, 21:35:58
Hello wildstar

you used method PT + PT ?
Title: Re: how to get a dark ambience without noise with low pass for animation ?
Post by: wildstar on 2013-10-10, 21:47:27
hello man, i try with pt + pt    , pt + hd , but i trying a dark ambience so i think GI cant help me so now i just using one solver as PT and  put path samples 64 and max sample intensity for 1.0 and now helps to me
i am in 8 pass and getting a cleared image but still a little noise
Title: Re: how to get a dark ambience without noise with low pass for animation ?
Post by: Ondra on 2013-10-10, 21:48:04
you cannot get good results with 10 passes, that is possible only in exteriors. I would suggest using HD cache for secondary GI and raising light sampling multiplier to about 5 for this scene, since you are using a lot of lights.
Title: Re: how to get a dark ambience without noise with low pass for animation ?
Post by: rafpug on 2013-10-10, 21:52:30
Ondra... he told you everything!
^_^

Hi Ondra
Title: Re: how to get a dark ambience without noise with low pass for animation ?
Post by: wildstar on 2013-10-10, 21:57:32
now i get this result, but i want a more dark scene with more constrat in other renderes i turn GI off to get best results so what i can do to get more dark ambience ?
Title: Re: how to get a dark ambience without noise with low pass for animation ?
Post by: Ondra on 2013-10-10, 22:19:46
decrease the albedo of scene materials (use darker colors for diffuse/reflect slots), or just postprocess the shit outta it.

You can also try limiting light transport to get a biased solution, that is however not a recommended practice. You can do it for example by decreasing the maximal ray depth.