Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Jpjapers on 2017-10-10, 11:46:24

Title: Displacement not being masked in blend material
Post by: Jpjapers on 2017-10-10, 11:46:24
I have a simple material set up for a blend material.
Currently the displacement from one of the materials isnt being masked and its displacing both materials in the blend node.

Ive attached my material node graph and a render

Max 2017 - 1.7 RC7
Title: Re: Displacement not being masked in blend material
Post by: romullus on 2017-10-10, 14:45:32
This is known issue. Currently displacement only works in first (base) material. The workaround is to comp displacement with the same mask that you use for material blending.
Title: Re: Displacement not being masked in blend material
Post by: Jpjapers on 2017-10-10, 16:43:23
This is known issue. Currently displacement only works in first (base) material. The workaround is to comp displacement with the same mask that you use for material blending.

So displacement into a composite node with the mask and then into the displacement channel?
Title: Re: Displacement not being masked in blend material
Post by: romullus on 2017-10-10, 16:46:42
Yes, composite, mix, CoronaMix, whatever works for you, as long as everything is in base material.
Title: Re: Displacement not being masked in blend material
Post by: Jpjapers on 2017-10-10, 16:50:44
Yes, composite, mix, CoronaMix, whatever works for you, as long as everything is in base material.

Awesome thanks :)