Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: rickyg on 2017-09-30, 11:26:14

Title: Hair and fur not taking material of base object in 3ds Max 2016
Post by: rickyg on 2017-09-30, 11:26:14
3ds Max 2016.
Just downloaded the Daily build version of Corona 1.7 RC4 after failing previously with RC3.

I have a simple carpet mesh with a hair and fur modifier on it. The hair is coming off as the dafault color and not taking the material from the base object.The effects panel is set to geometry but it still has no effect.

Could you help me with a workaround?


Title: Re: Hair and fur not taking material of base object in 3ds Max 2016
Post by: Ondra on 2017-09-30, 14:18:58
this is correct behavior - there is material slot in the modifier that gets properly parsed
Title: Re: Hair and fur not taking material of base object in 3ds Max 2016
Post by: rickyg on 2017-09-30, 16:19:49
oh, I was following the tutorial on youtube hence the confusion. Thanks for the prompt reply!

I added the bitmap to slots and it worked fine.
Title: Re: Hair and fur not taking material of base object in 3ds Max 2016
Post by: maru on 2017-09-30, 20:40:15
to self: we should remove/update the tutorial