Chaos Corona Forum
General Category => Gallery => Topic started by: mayconsantos on 2017-09-18, 23:08:57
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Some shots from a recent Job. =)
C&C plz =)
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light mix =)
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Looks great :- ).
Nice blanket ! Spill the beans, is that already with corona hair test perhaps ?
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not at all, I just use the coronalMTL with some translucency
the braids shader was a coronamtl with zero opacity, but with volumetric and scattering to give the "cloud" effect
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looks great - very clean.
May i ask what was your main lighting? hdri or corona sun or both?
I love the nice ambience of the lighting
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hdr only
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thanks mate - may i ask which one? Im kinda obsessed with them
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UP the question :D Which HDRI did you use :)?
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Excellent..
I love the work of textures details ...
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Great work mayconsantos !
Love the details like champagne bubbles, marble ans wood textures (except the spec of the beams in the large angles) and the wonderful carpet.
Well could you explain how you did this amazing blanket (through volumetric and scattering... maybe a screenshot of your shader ?)
Wonderful warm lighting too...
Thanks for sharing
Roland
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Everybody is just noticing the wool, but all the rest is awesome as well! Easy to mistake for photos.
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holy xmas!
great job! nice slimfocus!
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that is a Merry Xmas, But Personally could see where a few HR 3D peeps couldn't take it up a notch.
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Dang those suede & wool materials are fantastic!
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Everybody is just noticing the wool, but all the rest is awesome as well! Easy to mistake for photos.
I agree (Y)
Impressive work on all aspects
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Gorgeous! Love the mood, and especially the furs!
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honestly one of the nicest renders i've seen.
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incredible
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not at all, I just use the coronalMTL with some translucency
the braids shader was a coronamtl with zero opacity, but with volumetric and scattering to give the "cloud" effect
How did you map the volumetric scattering to make it look like fibers?
Great work!
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Amazing job Maycon!!
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Please someone has to demystify that fur trick. seems like the author don't want to share the secret.
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Please someone has to demystify that fur trick. seems like the author don't want to share the secret.
He told it actually... -> "the braids shader was a coronamtl with zero opacity, but with volumetric and scattering to give the "cloud" effect"
So it's scattered geometry with the shader he described
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No way that's not scattered geometry, otherwise that would be a billion of polys.
and what he said really doesn't explain anything (corona mtl + corona color (set to black) in opacity + enabling volumetrics and scattering) how would that end up looking like those fibers shown in the render?