Chaos Corona Forum

General Category => Gallery => Topic started by: mayconsantos on 2017-09-18, 23:08:57

Title: Casse Noisette
Post by: mayconsantos on 2017-09-18, 23:08:57
Some shots from a recent Job. =)
C&C plz =)
Title: Re: Casse Noisette
Post by: mayconsantos on 2017-09-18, 23:21:37
light mix =)
Title: Re: Casse Noisette
Post by: Juraj on 2017-09-19, 00:09:44
Looks great :- ).

Nice blanket ! Spill the beans, is that already with corona hair test perhaps ?
Title: Re: Casse Noisette
Post by: mayconsantos on 2017-09-19, 00:58:09
not at all, I just use the coronalMTL with some translucency

the braids shader was a coronamtl with zero opacity, but with volumetric and scattering to give the "cloud" effect
Title: Re: Casse Noisette
Post by: shortcirkuit on 2017-09-19, 01:36:33
looks great - very clean.
May i ask what was your main lighting?  hdri or corona sun or both?
I love the nice ambience of the lighting
Title: Re: Casse Noisette
Post by: mayconsantos on 2017-09-19, 02:09:50
hdr only
Title: Re: Casse Noisette
Post by: shortcirkuit on 2017-09-19, 02:40:23
thanks mate - may i ask which one? Im kinda obsessed with them
Title: Re: Casse Noisette
Post by: Romas Noreika on 2017-09-19, 13:22:48
UP the question :D Which HDRI did you use :)?
Title: Re: Casse Noisette
Post by: Yanosh HRDY on 2017-09-19, 13:30:34
Excellent..
I love the work of textures details ...
Title: Re: Casse Noisette
Post by: RolandB on 2017-09-19, 14:04:40
Great work mayconsantos !
Love the details like champagne bubbles, marble ans wood textures (except the spec of the beams in the large angles) and the wonderful carpet.
Well could you explain how you did this amazing blanket (through volumetric and scattering... maybe a screenshot of your shader ?)
Wonderful warm lighting too...
Thanks for sharing
Roland
Title: Re: Casse Noisette
Post by: maru on 2017-09-19, 16:38:22
Everybody is just noticing the wool, but all the rest is awesome as well! Easy to mistake for photos.
Title: Re: Casse Noisette
Post by: ofengestalter on 2017-09-19, 23:22:32
holy xmas!

great job! nice slimfocus!
Title: Re: Casse Noisette
Post by: Noah45 on 2017-09-20, 03:00:32
that is a Merry Xmas, But Personally could see where a few HR 3D peeps couldn't take it up a notch.
Title: Re: Casse Noisette
Post by: mferster on 2017-09-22, 00:56:07
Dang those suede & wool materials are fantastic!
Title: Re: Casse Noisette
Post by: Mr.Max on 2017-09-22, 20:04:41
Everybody is just noticing the wool, but all the rest is awesome as well! Easy to mistake for photos.
I agree (Y)
Impressive work on all aspects
Title: Re: Casse Noisette
Post by: artmaknev on 2017-09-24, 16:23:44
Gorgeous! Love the mood, and especially the furs!
Title: Re: Casse Noisette
Post by: TomiAjayi on 2017-09-25, 17:31:36
honestly one of the nicest renders i've seen.
Title: Re: Casse Noisette
Post by: TomiAjayi on 2017-09-25, 17:34:22
incredible
Title: Re: Casse Noisette
Post by: octavtirziu on 2017-09-29, 18:14:12
not at all, I just use the coronalMTL with some translucency

the braids shader was a coronamtl with zero opacity, but with volumetric and scattering to give the "cloud" effect

How did you map the volumetric scattering to make it look like fibers?

Great work!
Title: Re: Casse Noisette
Post by: Caue Rodrigues on 2017-09-29, 20:40:18
Amazing job Maycon!!
Title: Re: Casse Noisette
Post by: Vladimir Putin on 2018-03-20, 15:58:19
Please someone has to demystify that fur trick. seems like the author don't want to share the secret. 
Title: Re: Casse Noisette
Post by: Fluss on 2018-03-21, 12:16:06
Please someone has to demystify that fur trick. seems like the author don't want to share the secret.

He told it actually... -> "the braids shader was a coronamtl with zero opacity, but with volumetric and scattering to give the "cloud" effect"

So it's scattered geometry with the shader he described
Title: Re: Casse Noisette
Post by: Vladimir Putin on 2018-03-21, 15:01:28
No way that's not scattered geometry, otherwise that would be a billion of polys.

and what he said really doesn't explain anything (corona mtl + corona color (set to black) in opacity + enabling volumetrics and scattering) how would that end up looking like those fibers shown in the render?