Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: artmaknev on 2017-09-10, 15:05:10

Title: cubemap problem with corners
Post by: artmaknev on 2017-09-10, 15:05:10
I have this strange problem where each cubemap tile is visible with slightly different brightness levels, is it normal or some bug?
Title: Re: cubemap problem with corners
Post by: Ondra on 2017-09-10, 21:47:51
you need to increase quality of UHD cache it seems... try setting it to animation mode
Title: Re: cubemap problem with corners
Post by: maru on 2017-09-11, 16:20:19
Did you use bloom and glare here?
Title: Re: cubemap problem with corners
Post by: artmaknev on 2017-09-11, 17:53:48
Yes, Bloom-Glare seems to be the problem, I rendered without it and everything is perfect.  Thanks!
Title: Re: cubemap problem with corners
Post by: FrostKiwi on 2017-09-11, 19:42:05
Yes, Bloom-Glare seems to be the problem, I rendered without it and everything is perfect.  Thanks!
Since proper Bloom and glare is supported with Spherical Rendering, you can render spherical with a bigger resolution and reproject to a cubemap. This will keep the bloom intact and working.
Title: Re: cubemap problem with corners
Post by: artmaknev on 2017-09-25, 14:56:52
Yes, Bloom-Glare seems to be the problem, I rendered without it and everything is perfect.  Thanks!
Since proper Bloom and glare is supported with Spherical Rendering, you can render spherical with a bigger resolution and reproject to a cubemap. This will keep the bloom intact and working.

Thats good to know, is there some simple explanation how to convert spherical rendering to cube map?
Title: Re: cubemap problem with corners
Post by: romullus on 2017-09-25, 15:33:52
There are numerous projection converter programs. Few that comes to my mind: flexify, supercubic - plugins for photoshop. Hugin, pano2vr - standalone apps. Some of them are free.