Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: arkinyildiz on 2017-09-07, 09:36:11

Title: CoronaBitmap give error "Could not load texture file..."
Post by: arkinyildiz on 2017-09-07, 09:36:11
Hi,

i try to load some hdris with coronabitmap but i got this this error "Could not load texture file: /////////.hdr
Reason: '#?RADIANCE' missing in the header"
.
i try to load same hdri with vrayhdri in the same scene and it is working.

corona version : 1.6 Hotfix 1
Title: Re: CoronaBitmap give error "Could not load texture file..."
Post by: Ryuu on 2017-09-07, 11:19:11
Does the error occur just with a specific image? If so, could you please share the image for testing?

Are there any special (non-english) characters in the path to the image?
Title: Re: CoronaBitmap give error "Could not load texture file..."
Post by: maru on 2017-09-07, 11:39:35
Isn't this the fix to it?
Quote
Added support for .hdr maps with formally incorrect format (which are widespread and other applications support them)
https://forum.corona-renderer.com/index.php?topic=15845.msg108915#msg108915
Title: Re: CoronaBitmap give error "Could not load texture file..."
Post by: arkinyildiz on 2017-09-07, 11:52:47
Does the error occur just with a specific image? If so, could you please share the image for testing?

Are there any special (non-english) characters in the path to the image?
an example of error-giving images;i used 2k,4k,8k & 16k this file in the scene. coronabitmap giving error but vrayhdri OK.
I selected the low-resolution one so that it's easy to upload;
here;
cave_wall_2k.hdr
Title: Re: CoronaBitmap give error "Could not load texture file..."
Post by: Ondra on 2017-09-07, 15:34:25
fixed in last daily (already out)


the problem is that the file is not according to standard. Which is apparently common for some reason :/