Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Glorybound on 2017-09-04, 21:53:19

Title: Real-time denoising
Post by: Glorybound on 2017-09-04, 21:53:19
I am a V-Ray user and I thought I would jump back into Corona for awhile. In V-Ray, you get real time denoiser, while using the progressive renderer which happens on your GPU. So, every few minutes your frame buffer will update with the new denoiser solution. Is this not the same in Corona? V-Ray's bucket render needs you to stop the render, at which time the denoiser is applied. Is the case with Corona?
Title: Re: Denoiser
Post by: burnin on 2017-09-04, 22:15:36
Yes, rendering process needs to be halted for denoiser to start action. After you do the blending in VFB/CIE.
Title: Re: Denoiser
Post by: Glorybound on 2017-09-04, 23:01:19
Got it, thank you!
Title: Re: Denoiser
Post by: Juraj on 2017-09-05, 12:12:22
GPU off-loaded denoiser is planned...but I didn't know Vray had parallel running denoiser like Maxwell, that would imho be even better thing.

Often, I don't really know when to stop the render as I can't predict if the denoised result would be perfect or still contain artifacts (when considering final quality output).
So big +1 for such feature.
Title: Re: Real-time denoising
Post by: Ondra on 2018-07-12, 13:39:42
coming soon with optix denoiser