Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Njen on 2017-08-23, 13:10:34

Title: Diffuse AOV incorrect in Layered Material with Bump
Post by: Njen on 2017-08-23, 13:10:34
When a bump map is used in the base material of a Layered Material, the first layer of the Layered Material produces incorrect results in the Diffuse AOV.

In the example below, I would expect to only see green and pink checkered squares, no black on the box.

Is this related to my previous bug about the Layered Material (https://forum.corona-renderer.com/index.php?topic=16983.0)?
Title: Re: Diffuse AOV incorrect in Layered Material with Bump
Post by: sprayer on 2017-08-23, 15:23:45
can't open your scene but tried to replicate and it's all working to me
http://imagizer.imageshack.com/img923/508/TmObGO.jpg
corona 1.6.2 maybe in daily build something changed
Title: Re: Diffuse AOV incorrect in Layered Material with Bump
Post by: Njen on 2017-08-23, 18:15:38
Are you sure you are looking at the 'CShading_SourceColor' render element with the selection set to 'Diffuse'? Because if you are, then your render is also incorrect, but for what might be different reasons. Because I see different shades of green/pink on the different sides of the box, and it should all be one flat colour with no shading.
Title: Re: Diffuse AOV incorrect in Layered Material with Bump
Post by: maru on 2017-09-01, 11:29:41
I can confirm this in 22.08 1.7 daily build. Easy to reproduce by looking at the material editor in Njen's post.
Title: Re: Diffuse AOV incorrect in Layered Material with Bump
Post by: rowmanns on 2019-08-22, 10:31:15
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