Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Caue Rodrigues on 2013-09-26, 21:35:07

Title: Sala Clean
Post by: Caue Rodrigues on 2013-09-26, 21:35:07
Hello everyone did this test in Corona, left almost all default setting (except MSI=400) even so it took a long time to render. What can I do to reduce it?
Thanks and sorry for the translation of google.

WIP
(https://dl.dropboxusercontent.com/u/16366319/Imagens_Foruns/int.png)

Settings:
(https://dl.dropboxusercontent.com/u/16366319/Imagens_Foruns/settings.jpg)

Thx my friends
Title: Re: Sala Clean
Post by: Stan_But on 2013-09-26, 22:43:36
return MSI to default 20
Title: Re: Sala Clean
Post by: rafpug on 2013-09-26, 22:52:22
return MSI to default 20

Hi headoff , right!

Crawlewis take the advice of headoff

Greats
Rafpug
Title: Re: Sala Clean
Post by: Ondra on 2013-09-26, 22:55:12
your rays/s is too low. Are you using portals?
Title: Re: Sala Clean
Post by: Caue Rodrigues on 2013-09-27, 05:51:03
Yeah, i´m using portals. Thx a lot guys!!
Title: Re: Sala Clean
Post by: Ondra on 2013-09-27, 09:52:58
how many polygons do have portals?
Title: Re: Sala Clean
Post by: vkiuru on 2013-09-27, 10:24:44
That room has potential but could benefit from a bit more direct illumination because right now the lighting is kind of dull. Also maybe you could point the camera target a bit lower? no need to show so much of the ceiling because the sofa gets cut off.. ?

how many polygons do have portals?

Back when FryRender was a thing they had a recommendation that a portal should be strictly connected to the outer edges of an opening. At least that's how I remember it. Are there any such guidelines with Corona portals? Does it matter which way the normals of the polygons point?
Title: Re: Sala Clean
Post by: Ondra on 2013-09-27, 10:27:42
normals and edges position do not matter, but they need to have as low polycount as possible
Title: Re: Sala Clean
Post by: vkiuru on 2013-09-27, 11:01:48
normals and edges position do not matter, but they need to have as low polycount as possible

Thanks!
Title: Re: Sala Clean
Post by: maru on 2013-09-27, 11:28:22
I can see you have some strange highlights in the corners, if it's not intentionally caused by round corners, then you should probably add some thickness to your walls (for example shell modifier).
Title: Re: Sala Clean
Post by: Polymax on 2013-09-27, 11:31:31
and check it
http://forum.corona-renderer.com/index.php/topic,1662.0.html (http://forum.corona-renderer.com/index.php/topic,1662.0.html)
Title: Re: Sala Clean
Post by: Caue Rodrigues on 2013-09-27, 12:17:43
how many polygons do have portals?

Only one poligon per mesh. Keymaster, thx!!

I can see you have some strange highlights in the corners, if it's not intentionally caused by round corners, then you should probably add some thickness to your walls (for example shell modifier).

maru: these points of light appeared after using an inset, would lower a bit the ceiling.


and check it
http://forum.corona-renderer.com/index.php/topic,1662.0.html (http://forum.corona-renderer.com/index.php/topic,1662.0.html)

OMG, thx a lot Polymax!!