Chaos Corona Forum
General Category => Gallery => Topic started by: gmsvision on 2017-08-07, 11:53:05
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Hi guys , we just finished this commercial project for CUBUS Designhaus GmbH and want to share it with you.
Software - 3Ds Max , Corona, GrowFx, Photoshop, AfterFX,
I hope you guys will like it C&C are welcome.
Thanks.
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Amazing, I was especially impressed by the natural movement of the trees, and the flickering shadows generated by them.
Was there LightMix involved in the shots where lights are turned on?
This is also a great example where caustics would greatly improve the overall realism. Fortunately they are on the roadmap already: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max
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thank you for the nice words maru!
Ya LightMix saved the day for the lights shots and also the last shot where the lights turn off following the music :P
caustics in 1.8 ......cant wait for this day to come :P !!!!!
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Really nice animation. I agree, plants are well animated. Did you made these yourself ?
Renders are really clean also, can you share a little bit more about your render settings ? I'm starting my first corona animation project, it would be usefull :)
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Bravo, very beautiful work, like my colleagues, impressed by the movements of plants and shadows worn, and the lights.
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beautiful, colors are amazing.
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Great work...
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awesome...
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Really nice animation. I agree, plants are well animated. Did you made these yourself ?
Renders are really clean also, can you share a little bit more about your render settings ? I'm starting my first corona animation project, it would be usefull :)
y most of them are max tree grow fx models with reworked materials and put wind modifiers for the animation.
Would advise to 1.always precalculate the uhd cashe (use a frame in the midle of the animation)
2. dont use denoising if u want to save some time and denoise in post ( untick Lock sampling pattern if u do so )
3. we had some problems (noise patterns) using hdri if u you have same problems go with corona sun and sky like we did
thank you
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Thx for the feedback gmsvision.
Would advise to 1.always precalculate the uhd cashe (use a frame in the midle of the animation)
2. dont use denoising if u want to save some time and denoise in post ( untick Lock sampling pattern if u do so )
3. we had some problems (noise patterns) using hdri if u you have same problems go with corona sun and sky like we did
1. So for shots with wind animation, you have precalculated only one frame in the midle of the animation for the UHD cache ? And there was no flickering ? If you've done that this way, it's good to know.
2. That's what I planned
3. Hmm wasn't aware of this bug, I'll be carefull, thanks.
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Thx for the feedback gmsvision.
Would advise to 1.always precalculate the uhd cashe (use a frame in the midle of the animation)
2. dont use denoising if u want to save some time and denoise in post ( untick Lock sampling pattern if u do so )
3. we had some problems (noise patterns) using hdri if u you have same problems go with corona sun and sky like we did
1. So for shots with wind animation, you have precalculated only one frame in the midle of the animation for the UHD cache ? And there was no flickering ? If you've done that this way, it's good to know.
2. That's what I planned
3. Hmm wasn't aware of this bug, I'll be carefull, thanks.
1.ya that is what ondra said at the last corona-academy
3.dont think its a bug just didnt have the time to test it any further (send a scene to corona support ect ) due to tight deadlines with this animation.But ya the noise pattern were pretty annoying... :P
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Yeah I hope it's not a bug since reflection override is broken, it would be a serious bummer
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Really nice work! and really nice clean dailly light... is that sun+sky or hdri? thanks!
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BEAUTIFUL WORK! but i dont understand, how did you denoise all 2,700 frames in post? with photoshop or corona standalone denoiser? was it tedious to do? Also, how many minutes per frame?
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BEAUTIFUL WORK! but i dont understand, how did you denoise all 2,700 frames in post? with photoshop or corona standalone denoiser? was it tedious to do? Also, how many minutes per frame?
It was an animation so we denoised with MAGIC BULLET DENOISER III in After effects.The render time was around 7-10 min per frame for 100 passes.Thank you for you nice words :P
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Wow!Congrats!But...at 1:07 the bushes in foreground they look without textures...