Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: lupaz on 2017-08-02, 19:53:05

Title: [solved] Color bleeding from HDRI doesn't seem enough
Post by: lupaz on 2017-08-02, 19:53:05
Hi all,

I'm doing some tests with HDRI and shadow catcher.

In the attached image, I feel there should be more color bleeding from the HDRI onto the sphere.
What would be the best workflow to achieve that?

Thank you.
Title: Re: Color bleeding from HDRI doesn't seem enough
Post by: Ludvik Koutny on 2017-08-03, 10:00:19
Looks correct to me, honestly :)
Title: Re: Color bleeding from HDRI doesn't seem enough
Post by: maru on 2017-08-03, 13:46:27
If you need more pronounced or different GI from the shadowcatcher for some reason, you can use rayswitch map or material for this.
Title: Re: Color bleeding from HDRI doesn't seem enough
Post by: lupaz on 2017-08-03, 16:16:53
Thank you.

EDIT: I deleted my question here.