Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: cecofuli on 2017-07-26, 01:36:06
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As in the title, CScatter - Density parameter has a "weird" behavior.
I know that it defines the instances based on Density per unit area. But:
(*) Create a plane 10x10 cm
(*) Create a teapot 0.3 cm as radius
(*) Create a CScatter with Density (not Count) as a distributor.
(*) Displayed [%]= 100
(*) You can play with Density, without problem, in the range between 0 and 50.
Perfect. Now try now this:
(*) Create a plane 10.000x10.000
(*) Create a teapot 300 cm as radius
(*) Create a CScatter with Density (not count) as a distribution
(*) Displayed [%]= 100
(*) Density is impossible to use, because with Density=0.001 we have already too much instanced. The range is too small.
I think that we need some "Density multiplier". Because, as it is now, it useful only with tiny objects
Bye bye!
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Duplicate: https://corona-renderer.com/bugs/view.php?id=2593
Edit: oh crap, i thought it's posted in bug reporting board :]
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It's not a bug in the density parameter.
It works. But, when we have a big surfaces, it's useless.
EDIT: Ondra confirmed: it's a bug.
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I already discussed this with Ondra some time ago. The best case scenario would be to have what Multiscatter had, two-parameter density setup which defines roughly X instances per square Y units.