Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: johnnyswedish on 2017-07-10, 23:53:55

Title: Texture size using PSDs...
Post by: johnnyswedish on 2017-07-10, 23:53:55
Hi All!

I have a question regarding textures. I use a lot of PSD textures because of client amends moving text, logos etc. on artwork that is mapped onto panels, bottles and so on. In native C4D it seems to work flawless if you use PSD files with layers were you can shift bits around (20-100mb). With Corona, I have noticed a slow down. Am I better off using PNG, JPG, instead? Many thanks! John
Title: Re: Texture size using PSDs...
Post by: houska on 2017-07-11, 10:46:11
Hi, there should be no difference (or just a pre-process difference of a few milliseconds...) between using different file formats for the textures. Actually, from what you wrote, it's not clear where the slowdown happens? In UI? In parsing the scene? While rendering? There are statistics in the Corona VFB if you don't know what causes the slowdown...