Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: maru on 2013-09-22, 20:52:02
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I've rendered two images using bucket mode but it could also be achieved with progressive:
500x1 - 500 path tracing samples rendered with 1 initial sample (equivalent of 500PTS x 1 pass in progressive mode)
1x500 - 1 path tracing sample rendered with 500 initial samples (equivalent of 1PTS x 500 passes in progressive mode)
I understand why there is a big visual difference but my question is: why is there such difference in rendering time? Why is sampling one pixel 500 times with 1 path tracing sample slower than sampling one pixel 1 time with 500 path tracing samples?
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Hi maru,
nice ^ _ ^
As soon as I have some time I start seeing this method bucket
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easy: there is additional overhead for primary rays. If there was none, having PT samples parameter would make no sense
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Ok, thanks. I'm just trying to understand as much as I can. :)
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Maru, PT does not equal In.sample - it is your main mistake.
I use BM too and i'll show example for you later
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Maru, PT does not equal In.sample - it is your main mistake.
Your main mistake is that you didn't understand what I wrote.
What I meant is: [path tracing samples] x [initial passes] in bucket mode is the same as [path tracing samples] x [passes] in progressive mode.
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Ok, Headoff, you were right. But not entirely. Turns out that:
in progressive mode [path tracing samples] x [1 pass] = in bucket mode [path tracing samples] x [2 initial samples in bucket mode] x [pass]
Here is proof. If you view these images in some viewer and you can jump from one to another, even the noise is the same:
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One more test showing that rendering a scene with
progressive: [X pt samples] * [Y passes]
is exactly the same as rendering it with
buckets: [X pt samples] * [X*2 initial samples]
phew
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as i understood when BM set 1/1/X - AA is OFF. It's why we see such image without anti aliasing.
And i tested it until become clean image. I mean that settings pt 200 vs. 400/1 did same clean result. Like as you showed in your latest post
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Ok, I'm glad we've come to and agreement. :)