Chaos Corona Forum

General Category => General CG Discussion => Topic started by: Jpjapers on 2017-06-20, 11:03:01

Title: Stupid question about transparency
Post by: Jpjapers on 2017-06-20, 11:03:01
Such a brainfart moment but max standard materials have always confused me with regards to transparency.
Occasionally i figure out how to make use of PNG transparency in a standard texture but then i go back and try again a few days later and i cant figure out what i did. Its such a simple thing but i can never remember how to get max to show PNG with transparency in the mat editor.

Help?
Title: Re: Stupid question about transparency
Post by: Frood on 2017-06-20, 11:48:32
The (bit)map itself never shows with transparency afaik ("Show End Result" toggle off), how did you do this? :) Or do you mean just the preview? I would load PNG as diffuse, set Mono Channel Output to "Alpha" (maybe this is what you are missing?), and put an instance in the opacity slot. Viewport preview works also perfectly this way (Max2016 here).


Good Luck


Title: Re: Stupid question about transparency
Post by: Jpjapers on 2017-06-20, 12:39:22
The (bit)map itself never shows with transparency afaik ("Show End Result" toggle off), how did you do this? :) Or do you mean just the preview? I would load PNG as diffuse, set Mono Channel Output to "Alpha" (maybe this is what you are missing?), and put an instance in the opacity slot. Viewport preview works also perfectly this way (Max2016 here).


Good Luck

Still doesnt seem to work for me. I had the material ball showing it correctly yesterday but i cant get it back today :(
Title: Re: Stupid question about transparency
Post by: pokoy on 2017-06-20, 12:45:57
I think you need to use a Standard mat and turn on 'show realistic materials' in both the material and the viewport. Not sure though!
Title: Re: Stupid question about transparency
Post by: denisgo22 on 2017-06-20, 13:23:43
Such a brainfart moment but max standard materials have always confused me with regards to transparency.
Occasionally i figure out how to make use of PNG transparency in a standard texture but then i go back and try again a few days later and i cant figure out what i did. Its such a simple thing but i can never remember how to get max to show PNG with transparency in the mat editor.

Help?

1.Turn on transparent for materials in viewport/
2.Turn on view material in viewport in MAIN material menu /not for map/!!!
3.Set Alpha channel/Mono channel/Rgb channel///
4.Make sure if Alpha is exist in loading bitmap file via View Image menu///
This must working with ALL materials type, not only with Standart max material
Title: Re: Stupid question about transparency
Post by: Jpjapers on 2017-06-20, 15:14:06
Such a brainfart moment but max standard materials have always confused me with regards to transparency.
Occasionally i figure out how to make use of PNG transparency in a standard texture but then i go back and try again a few days later and i cant figure out what i did. Its such a simple thing but i can never remember how to get max to show PNG with transparency in the mat editor.

Help?

1.Turn on transparent for materials in viewport/
2.Turn on view material in viewport in MAIN material menu /not for map/!!!
3.Set Alpha channel/Mono channel/Rgb channel///
4.Make sure if Alpha is exist in loading bitmap file via View Image menu///
This must working with ALL materials type, not only with Standart max material

Sorted, thanks!