Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: iancamarillo on 2017-06-16, 00:04:15

Title: light
Post by: iancamarillo on 2017-06-16, 00:04:15
Hi,
I use scene states in 3ds max to render multiple camera views (sometimes 30+) without having to repeat filenames, render settings, etc each time there are revisions. Render hidden lights off really helps because I create layers with light rigs for each view. Coming from vray, I use to just rotate the light dome to get the perfect angle hdri. But I can't figure out how to keep hdri settings per view in corona. Any thoughts? Thanks!
Title: Re: light
Post by: romullus on 2017-06-16, 10:27:03
You can animate bitmap's U offset...
Title: Re: light
Post by: maru on 2017-06-16, 16:35:40
Or even better use the "rotate" parameter in Corona Bitmap (available since 1.6).
Title: Re: light
Post by: iancamarillo on 2017-08-25, 00:32:36
animating the material isn't really helpful cause I have motion blured objects (cars etc.)

how do other corona users save different hdr's in the Scene Environment for different cameras in the same Max file?
Title: Re: light
Post by: romullus on 2017-08-25, 11:23:55
Did you try to use scene states?
Title: Re: light
Post by: iancamarillo on 2017-08-25, 19:01:56
So I noticed the state sets WILL change the hdri's BUT only if I use the "Use 3ds Max settings (Environment tab)" option in the render panel. So it works! Any chance the corona option can support switching maps in state sets? I've attached a simple max file to toggle between the state sets. Thanks
Title: Re: light
Post by: romullus on 2017-08-27, 10:58:03
As far as i remember, scene states doesn't support changes in render settings, so you're left with enviroment and effects option only. 3ds Max limitation?