Chaos Corona Forum

General Category => Gallery => Topic started by: rickeloy on 2013-09-20, 16:36:47

Title: First test ever
Post by: rickeloy on 2013-09-20, 16:36:47
Did this last night, using a scene from my archviz course.
The scene is originally intended for V-Ray, and I converted all materials to Corona using the scripted converter (which works great, btw). Did not mess too much with the settings, just a sun and sky.
First things I noticed about Corona (and really liked):
- proxy system is great, specially the point cloud display
- Corona_Scatter, where have you been all my life?
- Fast, fast, fast (this render cleared up in about 10 minutes)
- Being a V-Ray guy, I miss the physical camera workflow... :-(
- Still getting used to the outcome, which I found to be a little more washed out than usual (using LWF, of course).
Anyway, after my first couple hours with Corona I'm really liking it and looking forward to the next updates.
Great, great job, Ondra!
Title: Re: First test ever
Post by: maru on 2013-09-20, 16:45:02
- Corona_Scatter, where have you been all my life?
Actually is it any better in terms of features than default max's scatter object? I think it even needs some more stuff like volume scatter (but I know it's nothing important at current point ;) ).

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- Being a V-Ray guy, I miss the physical camera workflow... :-(
Don't worry. It's already implemented along with physical light units, works great and needs only a few tweaks, mainly with UI.

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Still getting used to the outcome, which I found to be a little more washed out than usual (using LWF, of course).
You just won the internet for not complaining about it!
Title: Re: First test ever
Post by: Ondra on 2013-09-20, 16:55:17
maru: built-in scatter may have more features, but it is f***n slow, so I had to write the CoronaScatter ;)
Title: Re: First test ever
Post by: rickeloy on 2013-09-20, 18:41:25
Indeed, Max's native scatter is way too heavy and slow. CoronaScatter is painless!
About the physical camera, I guess I'm too used to having ISO, shutter speed and f-number... ;-)
Title: Re: First test ever
Post by: Stan_But on 2013-09-20, 18:48:58
maru: built-in scatter may have more features, but it is f***n slow, so I had to write the CoronaScatter ;)

good news! waiting for it to test)
Title: Re: First test ever
Post by: kumodot on 2013-09-20, 23:48:09
Hey RickEloy ! Nice to see you're here !  (He's here under my influence and work as Corona Evangelist. ) lol.

    The Physical Camera atributes are already implemented as a CameraMod (Modifier to Default 3dsmax camera), on the latest builds (Daily Builds area) :)
     
Title: Re: First test ever
Post by: rickeloy on 2013-09-20, 23:57:29
Yeah, you really got me into this, Kumodot!
I'll take a look at the modifier (as soon as I get access to the daily builds).
Cheers!