Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: monaco72 on 2017-06-02, 11:09:10
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Hi all,
I'm in trouble identify one of the errors I get. At the moment I'm stuck getting rid of green and purple lines out of my render.
It's only happening over surfaces where I have applied Corona displacement modifier. The error log is empty. I have tweaked the displacement screen size.
It have worked but it came back another day. My shader is simple, I only have multiple textures mixed together in the bump slot but that is all.
Here's an image attached of the affected area...
Thanks for your help in advance!
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Interesting. My guess is that it must be something with the material setup. Can you post a screenshot of it?
Sending the scene where you can reproduce this would be the best option though.
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I really appreciate your comment!
I think it is not the material setup but please find and image of it attached. For the displacement modifier I use exactly the same map, that is in the bump slot.
I was playing with the scene all day and It only happens when I'm network rendering. I use the version 1.6... and I've never had problem with displacement modifier before.
I can send the scene but I need to delete all the pieces in it due to a non-disclosure agreement.... so only the lights, walls and the brick wall would stay.
Thank you so much!
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Did you try with only a white material instead of the setup you have, that would maybe help track it down and eliminate a possible material problem.
What's curious is that green and violet are complementary colors, so it *could* be a compositing issue from render nodes where one of them fails to load the displacement map (in case you actually use distributed rendering). Does it happen when you render local?
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Monaco72, have you managed to track the problem down?
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hi,
any update?
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no response, closing