Chaos Corona Forum
General Category => Porting and API => Chaos Corona for Blender => Topic started by: Rac Leborg on 2017-05-26, 00:01:41
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Hi
(Firstly, re -Hair Particles. I am pleased to say that rendering quantities of hairs is no longer an issue for me, so many thanks for all the help on that).
Is there somewhere I could get a bit of info on how to connect up the nodes (newbie here with, sadly, no understanding of programming).
For example, how do I connect up the Round Edges node?
I noticed in RENDERMAN for Blender that the ability to link to a 3DSMAX library has been made available. I think this would be great if the same thing could be done in Corona for us newbies to get to grips with the basics of creating materials in Corona.
Thanks
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Glad the hair worked out!
Doco that was used to create the nodes is here https://corona-renderer.com/wiki/standalone/mtl and https://corona-renderer.com/wiki/standalone/mtl-maps
Once all the features are done then documenting the exporter will be a priority.
I will see what render man does with the 3dsmax stuff I had thought it was a closed format so it would be interesting to see.
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I noticed in RENDERMAN for Blender that the ability to link to a 3DSMAX library has been made available.
Can you provide a link or something for this?
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Sorry for the delay in response. Here is the link.
I downloaded the preset scene then linked to it inside Blender.
https://renderman.pixar.com/forum/showthread.php?s=&threadid=33569
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Thanks Rac but that is just someone that has provided a material library based on one from Maya. It doesn't mention 3ds Max either?
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Ah, yes. Sorry about the miss-information. I must have read it - a bit in a hurry - and just dived in to the library download!
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No worries, it is something that would be very helpful!