Chaos Corona Forum

General Category => Gallery => Topic started by: darstellungsart. on 2017-05-23, 15:53:54

Title: Meadow Asset *Making of available**cscatter-version available*
Post by: darstellungsart. on 2017-05-23, 15:53:54
Meadow Asset

We wanted to show you our new meadow asset. Initially we build it for our own private and commercial projects.
Once we posted it on facebook we got many requests how we build the meadow and if we could sell it.
We are happy to announce that it is available for purchase.
A making of will follow soon.

If you are interested click here:  https://gum.co/DAMA01
available for Corona, Vray and Fstorm. For Forest Pack and Cscatter.

MAKING OF: http://www.darstellungsart.com/meadow/index.html (http://www.darstellungsart.com/meadow/index.html)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/74187352696307.5919c43445b12.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_3840/1ea87b52696307.5919c43445eb7.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_3840/ecd65852696307.5919c434461c1.jpg)

https://www.behance.net/gallery/52696307/Meadow-Asset-for-sale

visit us :
https://www.behance.net/dartstellungsart
https://www.facebook.com/pages/darstellungsart/922143407818907
https://www.linkedin.com/company/darstellungsart
http://www.darstellungsart.com
https://gumroad.com/darstellungsart #freebies
Title: Re: Meadow Asset
Post by: johan belmans on 2017-05-23, 15:59:05
nice!
Title: Re: Meadow Asset
Post by: Fritzlachatte on 2017-05-23, 18:10:11
couldn´t resist and just in time. I was playing around with my grass assets a few weeks ago and more or less it was always the same boring kitsch, but yours is much more realistic and interesting... can´t wait to pimp something with it:-) 
Title: Re: Meadow Asset
Post by: rasskass on 2017-05-23, 19:58:04
Any chance you could make the files as textures obj and fbx also? Then the C4D people can buy it to;)
Title: Re: Meadow Asset
Post by: darstellungsart. on 2017-05-24, 10:50:51
@belly Thanks :)

@Fritzlachatte Thank you for buying. If you like you can add flowers and other stuff to diverse ist more.

@rasskass You only would get the plain scatterobjects without shader and scatter settings wich is pretty much useless. We are working on an C4D Version of it but this will take some time because C4D don't have such a advanced scattering tool like forest pack.
Title: Re: Meadow Asset
Post by: romullus on 2017-05-24, 10:59:59
This asset looks very good, but i think it would be even more attractive if you could adapt it to work with CScatter instead of Forest Pack.
Title: Re: Meadow Asset
Post by: darstellungsart. on 2017-05-24, 15:11:33
Maybe it's more attractive to more people, but i dont' want to compromise on the quality. Forest Pack is far more advanced and i use features that you don't get with Cscatter. (attachement) Clustering and shader variety is key to a good looking meadow.
Title: Re: Meadow Asset
Post by: cecofuli on 2017-05-24, 15:43:06
Maybe you can remove some "FP" features and try to do your best with CScatter ;-)
Title: Re: Meadow Asset
Post by: rasskass on 2017-05-29, 16:48:10
Look forward to get c4d version - It's a buy from me;)

Hope it's ready soon!
Title: Re: Meadow Asset
Post by: darstellungsart. on 2017-05-29, 20:46:53
@cecofuli As i said before i don't think it would look as convincing as with forest pack.

@rasskass Our Cinema 4D/Mograph specialist has a specific idea how to emulate the clustering options forest pack provide. Unfortunately i can't say when it will be done.


The VRAY and FSTORM version is added. !
Title: Re: Meadow Asset
Post by: fLuppster on 2017-05-29, 22:21:29
I am the C4D/MoGraph "specialist". :D

I will try to transfer the idea to C4D as soon as possible. I'm just a bit busy right now, sorry. But the idea is to create a shader network for the clustering that can be used in any scattering tool (MoGraph, SurfaceSpread, CarbonScatter, OctaneScatter...)
Title: Re: Meadow Asset
Post by: rasskass on 2017-05-30, 20:22:57
Sounds awsome! Look forward to buy the asset.

Great work!
Title: Re: Meadow Asset
Post by: rasskass on 2017-05-30, 20:55:41
And if vray for c4d is supported it's a dobbelt buy;)
Title: Re: Meadow Asset
Post by: fLuppster on 2017-05-31, 14:53:34
I'll try to support all the major render engines. (Vray, Corona, Octane and maybe Redshift & Arnold)
Title: Re: Meadow Asset
Post by: Rhodesy on 2017-05-31, 15:57:37
Plus 1 for the C4D version. I'd be interested to see how it performs over a wider area. It looks great on these smaller areas but I know C4D in particular can get bogged down quite easily with millions of objects. Its also important for it to have clean edges for lawn edges and paths so larger patches dont work in these cases.
Title: Re: Meadow Asset
Post by: fLuppster on 2017-06-01, 02:37:06
It depends on which scatter software you are using. MoGraph and SurfaceSpread are pretty useless when it comes to larger scenes, thats right. But with CarbonScatter and OctaneScatter you can easily scatter millions of objects without any viewport issues.

Good point with the lawn edges. I will provide smaller patches for these areas.

I've started working on the asset, so keep your eyes open. ;)
Title: Re: Meadow Asset
Post by: rasskass on 2017-06-01, 20:56:54
Can't wait!
Title: Re: Meadow Asset *Making of available*
Post by: darstellungsart. on 2017-06-07, 12:40:46
Good news.

The Making of is available : http://www.darstellungsart.com/meadow/index.html (http://www.darstellungsart.com/meadow/index.html)

Title: Re: Meadow Asset *Making of available*
Post by: romullus on 2017-06-07, 21:04:01
What would be most important features to be able successfully port this asset to CScatter?
Title: Re: Meadow Asset
Post by: zbieraj on 2017-06-08, 09:29:21
We are working on an C4D Version of it but this will take some time because C4D don't have such a advanced scattering tool like forest pack.

*caugh* MultiCloner *caugh*
Title: Re: Meadow Asset *Making of available*
Post by: LukaK on 2017-06-08, 10:08:16
What would be most important features to be able successfully port this asset to CScatter?

Clustering obviously :)
Title: Re: Meadow Asset *Making of available*
Post by: Frood on 2017-06-08, 11:08:47
Yes, first is clustering. Curently you could simulate clustering by using multiple CScatter objects on one surface plus density maps. To manage this inside one single Cscatter object we would need to be able to map the frequency parameter. Not possible atm. so it´s hard to setup but works when doing a fixed clustering "manually" with maps.

Second is material variation. Corona Multimap in instance mode does only half of the job because you can only affect what is called "Item" in ForestColor map. The "primitive" mode is useless here. If we would have the highly requested element/polygon mode we could even simulate the "Item <-> Element" slider of the ForestColor map with cascading and mixed Corona MultiMaps :)

Third would be a global tint map which can be achieved by using a world coordinate map (https://forum.corona-renderer.com/index.php/topic,15049.0.html).

So if even complicated I would say if we had element/polygon mode for Corona Multimap it could be done quite similar :)


Good Luck
Title: Re: Meadow Asset *Making of available*
Post by: fLuppster on 2017-06-15, 03:18:30
A little preview of the C4D version. :)

(https://abload.de/img/1_17yuew.jpg)

(https://abload.de/img/4_1wluvs.jpg)

(https://abload.de/img/3_1p7uoc.jpg)

(https://abload.de/img/5_1o8ume.jpg)

(https://abload.de/img/7_1kju52.jpg)

(https://abload.de/img/6_1kouy8.jpg)
Title: Re: Meadow Asset *Making of available*
Post by: fabio81 on 2017-06-15, 09:06:22
wow! When can i buy the c4d version?
thanks :)
Title: Re: Meadow Asset *Making of available*
Post by: Nejc Kilar on 2017-06-15, 11:16:00
@fLuppster I'll definitely spend $ to get it, the assets alone are worth it, not to mention the creative scattering solution you'll definitely come up with :) If you don't mind me asking, what scattering solution did you end up using?
Title: Re: Meadow Asset *Making of available*
Post by: fLuppster on 2017-06-15, 11:54:29
Good to hear. ;) Well, i started creating distribution maps. Then i used noise shaders. At the end i prefer to use vertex painting to create authentic variation for the clusters. This is maybe not the most time efficient workflow, but the results are the best. I will provide all methods in the package. But there is still some work to do, since i'll try to support the most render engines and scatter plugins.

Checklist:
(https://abload.de/img/unbenanntirsf4.jpg)
Title: Re: Meadow Asset *Making of available*
Post by: agentdark45 on 2017-06-15, 17:08:34
If anyone manages to get this looking as convincing with Corona scatter...take my money!
Title: Re: Meadow Asset *Making of available*
Post by: Rhodesy on 2017-06-15, 17:31:09
Good to hear. ;) Well, i started creating distribution maps. Then i used noise shaders. At the end i prefer to use vertex painting to create authentic variation for the clusters. This is maybe not the most time efficient workflow, but the results are the best. I will provide all methods in the package. But there is still some work to do, since i'll try to support the most render engines and scatter plugins.

Checklist:
(https://abload.de/img/unbenanntirsf4.jpg)

Do you have forrester? That's my scatter tool of choice at the moment. seems to have most of the same features of surface spread.

Also how far can you push it in terms of area?

Looking good.
Title: Re: Meadow Asset *Making of available*
Post by: fLuppster on 2017-06-16, 08:45:54
Good to hear. ;) Well, i started creating distribution maps. Then i used noise shaders. At the end i prefer to use vertex painting to create authentic variation for the clusters. This is maybe not the most time efficient workflow, but the results are the best. I will provide all methods in the package. But there is still some work to do, since i'll try to support the most render engines and scatter plugins.

Do you have forrester? That's my scatter tool of choice at the moment. seems to have most of the same features of surface spread.

Also how far can you push it in terms of area?

Looking good.


I had forester once, but i sold it. In my opinion that plugin is not worth the money. :/ In plant creation it was only rudimentarily good (not comparable with Speedtree/GrowFX) and the scattering was not very performant, when it comes to larger areas (CarbonScatter/OctaneScatter is way better in my opinion).

You can use this asset for large areas, as long as your ground plane has the right amount of displacement.
Title: Meadow Asset for C4D available!
Post by: fLuppster on 2017-06-19, 21:26:51
Hey guys, i just finished the asset. It includes 9 C4D files with 3 different types of scattering (procedural noise maps, vertex painted maps, distribution maps) for 3 different scatter plugins (MoGraph, SurfaceSpread, Octane Scatter). Maybe a CarbonScatter version will be added someday.

https://gumroad.com/l/DAMA011 (https://gumroad.com/l/DAMA011)

Feel free to follow us on facebook for more asset-shop updates:
www.facebook.com/darstellungsart (http://www.facebook.com/darstellungsart)

*advertising mode off, sorry*
Title: Re: Meadow Asset *Making of available*
Post by: zbieraj on 2017-06-20, 18:54:35
It works like charm only on the foreground ;). When scattering it in C4D in bigger scale, then it is quite heavy... Are you planning to support also MultiCloner?

PS. This is odd. When scaling the base surface *400% (4x) and when multiplying amoung of copies x4 I get way spreaded density. How come?
Title: Re: Meadow Asset *Making of available*
Post by: fLuppster on 2017-06-20, 21:07:21
It works like charm only on the foreground ;). When scattering it in C4D in bigger scale, then it is quite heavy... Are you planning to support also MultiCloner?

PS. This is odd. When scaling the base surface *400% (4x) and when multiplying amoung of copies x4 I get way spreaded density. How come?

If you are setting up the bigger area correctly, it should look nice too.

Scaling your ground 4x means, that you have to multiply your scatter amount 16x, since it is exponential. ;)
Also your ground needs to be displaced correctly, if you scale it up. Maybe i will add an update with some displacement deformer presets, if needed.

By the way: The best way to transfer the scattering to a bigger area is to make a new grid on your new ground. You can read it in the "how to use" file in the main directory.
Title: Re: Meadow Asset *Making of available*
Post by: zbieraj on 2017-06-20, 22:39:41
I read it but I think I am stupid enough to not get what do you mean by "grid" :). I am so sorry, for noobing ;D
Title: Re: Meadow Asset *Making of available*
Post by: fLuppster on 2017-06-20, 23:09:09
No Problem. ;)

Example: You got a huge plane, that consists just of 1 polygon.

1) take the knife tool
2) choose the plane mode
3) choose the plane axis you want to cut
4) type in the amount of cuts and the spacing (our ground plane had a spacing of 8x8cm)
5) cut your plane in both axis, then you got the perfect grid (read the "how to use" file ;))
Title: Re: Meadow Asset *Making of available*
Post by: zbieraj on 2017-06-20, 23:31:46
But what about complicated meshes like you would normally do? :) Let's say that I have my terrain from other app. Then what? Just "trying ti fit" like normally I would? ;)
Title: Re: Meadow Asset *Making of available*
Post by: fLuppster on 2017-06-21, 00:27:19
Normally you would sculpt your landscapes in Cinema 4D. So you could start with the base plane, cut it with the 8cm grid and then sculpt it. Then you could compare our base ground with your landscape and just use a multiplier for the scatter amount (compare polycounts of both surfaces).

If you get it from another app it is hard to get it right, yes. What you could try: Somehow (with a script?) measure the surface area of your imported landscape, compare it with our asset plane and use a multiplier for the scattering again.


Title: Re: Meadow Asset *Making of available*
Post by: zbieraj on 2017-06-21, 08:16:07
Usually I am modelling the buildings and the terrain (usually from GIS) in ArchiCAD and then exporting to C4D. This is why I asked :).
Title: Re: Meadow Asset *Making of available*
Post by: Alex Abarca on 2017-06-21, 18:14:39
I just bought it, I didnt read through and didnt realized it was a Forest Pack. Is there a CScatter version we can have? Otherwise I have to buy Forest Pack and thats 200 bucks
Title: Re: Meadow Asset *Making of available*
Post by: darstellungsart. on 2017-06-22, 12:41:50
Yes, unfortunately the 3dsMax is Forest Pack only.
Title: Re: Meadow Asset *Making of available*
Post by: Kilja on 2017-06-22, 14:21:18
I bought it too but dont have forest pack. Just try with corona scatter for yourself, its really easy to set up :) maybe not that good as in FP but who cares. not everyone has FP.
Title: Re: Meadow Asset *Making of available**cscatter-version available*
Post by: darstellungsart. on 2017-06-23, 01:14:46
v1.04
added cscatter compatibility
added 6 custom scattermaps

Cscatter is now offical supported. :)

3dsmax : https://gum.co/DAMA01
C4D : https://gum.co/DAMA011

preview:
(http://abload.de/img/cscatterhwsxj.jpg)
Title: Re: Meadow Asset *Making of available**cscatter-version available*
Post by: Alex Abarca on 2017-07-03, 18:56:38
Thanks darstellungsart,

Works very well!
Title: Re: Meadow Asset *Making of available**cscatter-version available*
Post by: zbieraj on 2018-08-06, 23:56:40
Will you add Multicloner support?
Title: Re: Meadow Asset *Making of available**cscatter-version available*
Post by: Image Box Studios on 2018-08-08, 21:03:44
v1.04
added cscatter compatibility
added 6 custom scattermaps

Cscatter is now offical supported. :)

3dsmax : https://gum.co/DAMA01
C4D : https://gum.co/DAMA011

preview:
(http://abload.de/img/cscatterhwsxj.jpg)

Hi. Just purchased for 3D max but Corona scatter version isn't working. I can see Objects on viewport and if i hit render, Nothing are showing except leaves.
In Opacity Map slot, Its showing "Missing texture map". Do we need to install any plugin for Opacity map ? Also getting corona error messages too.
Please see attached below.

Edited - Just noticed another thing, there are no opacity map texture in the purchased Zip file. See folder screen shot too.