Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Jpjapers on 2017-05-15, 10:45:13

Title: Translucency bugs
Post by: Jpjapers on 2017-05-15, 10:45:13
If i set my translucency colour to white and set the value to 0.5, i get a nice glow.
If i set it to 0.4 i get nothing, if i set it to 0.6 i get nothing. If i set it to 0.4, sometimes i get a bigger glow. i set it to 0.45 i get no glow. It seems completely erratic. It also renders occasionally where the translucency is focused in the wrong area. if the light is directly below a point, itll render as if the light was in a different place. Is translucency a known bug?

Thanks
J
Title: Re: Translucency bugs
Post by: Jpjapers on 2017-05-15, 11:05:12
I may be misunderstanting how it works, but it does seem like erratic behaviour. I can send a scene if required.
Title: Re: Translucency bugs
Post by: Ondra on 2017-05-15, 12:17:00
yes please, scene + images would be appreciated
Title: Re: Translucency bugs
Post by: maru on 2017-05-15, 20:46:48
This sounds like an issue with UHD Cache. Is the same thing happening when using path tracing only? (as both solvers)
Title: Re: Translucency bugs
Post by: Jpjapers on 2017-05-16, 23:10:40
This sounds like an issue with UHD Cache. Is the same thing happening when using path tracing only? (as both solvers)

Will check this when im back at work and ill provide the scene and images too