Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: INgenia on 2017-05-14, 09:56:01
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Hi matesĀ”
Any idea how to do this blown and painted glass? Those kind of spots, more specially....
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Hi, do you mean the material, model, scene lighting, or...?
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Hand blown, don't understand the painted glass.
Stretched bubble imperfections, variable refraction's. Art glass!
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Alike one below (Cycles, will try replicating with Corona) or stronger, more Murano like or something bit subtle, smoked glass (bit darkened - similar to yours above example).
eg. Cycles (older glass study - colored volume)
(http://i.imgur.com/omFD7Mw.jpg)
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Hi, do you mean the material, model, scene lighting, or...?
Hi,
Material.
thks
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Oh, i like! Works just as fine as in Cycles, with caustics also :D
So to give glass smoked/colored feel, use appropriate texture for Volume Absorption & Scattering.
Either procedural (noise...) or an image (aquarels/water color style work best).
Here have used random watercolor image from the web for both (abs. & scatter.), had set distance to 10cm.
eg.
(http://i.imgur.com/dBdcAK5.jpg)
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I am not happy with my test.......it is not the effect wanted.....
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Oh, you should know that Glass and other 'shinny-glitter' materials (Reflective&Refractive ie: precious stones, metals, gems, crystals, liquids, carpaints..) primarily demand good lighting/environment - it is what gives the aesthetically pleasing value (beauty) to any form/object.
Surface imperfections (bump, dirt, scratches, roughness, film...) just add to that effect making it visually indistinguishable from photo.
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Thanks for the helpĀ”
I have taken note