Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: ronaldjung on 2017-05-08, 23:20:57

Title: Opacity bug when using Global Volume Material
Post by: ronaldjung on 2017-05-08, 23:20:57
Hi.

When i use a material with opacity and have an Global Volume Material aplied on the scene, the volumetric don't "see" the opacity map.

See the pictures.

Thanks.

Ronald
Title: Re: Opacity bug when using Global Volume Material
Post by: cecofuli on 2017-05-09, 13:40:31
Try to play with Enviro distance parameter (Dev rollout).
Title: Re: Opacity bug when using Global Volume Material
Post by: maru on 2017-05-09, 20:46:25
Hi, this is a known issue listed in the "known bugs and limitations" article on our helpdesk under "Transparent materials seen through global volume material...":
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations

Unfortunately the only solution for now is increasing the enviro distance, as Cecofuli suggested.
Title: Re: Opacity bug when using Global Volume Material
Post by: ronaldjung on 2017-05-10, 14:43:16
Thanks, Cecofuli and Maru.

I will try that solution.

Ronald