Chaos Corona Forum

General Category => Porting and API => Chaos Corona for Blender => Topic started by: Asticles on 2017-05-02, 11:24:16

Title: UVMap Channel
Post by: Asticles on 2017-05-02, 11:24:16
Hi all,

I'm having some troubles with multiple uv channels.
I've made a sample file (attached), where setting uv channels to 0 and 1 does not give the expected results.

Am I doing something wrong?

Also, something is multiplicating the images loaded in the blend file.

Thanks!
Title: Re: UVMap Channel
Post by: blanchg on 2017-05-03, 00:40:52
Can you try with the binary object output?  I don't think the .obj format supports multiple uv channels, I will have another look, maybe it is the w coordinate of the .obj format
Title: Re: UVMap Channel
Post by: Asticles on 2017-05-03, 12:23:14
Hi,

With binary the result was worse.

Regards
Title: Re: UVMap Channel
Post by: blanchg on 2017-05-04, 23:56:38
Binary object output for multiple uv maps is fixed in v5.6.1
Title: Re: UVMap Channel
Post by: Asticles on 2017-05-05, 11:45:17
Thanks! Will obj be fixed also?

Regards!
Title: Re: UVMap Channel
Post by: blanchg on 2017-05-05, 12:42:09
Obj format can't support multiple UV layers
Title: Re: UVMap Channel
Post by: Asticles on 2017-05-05, 17:35:18
Oh, sorry. Thanks!