Chaos Corona Forum
General Category => Porting and API => Chaos Corona for Blender => Topic started by: Asticles on 2017-05-02, 11:24:16
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Hi all,
I'm having some troubles with multiple uv channels.
I've made a sample file (attached), where setting uv channels to 0 and 1 does not give the expected results.
Am I doing something wrong?
Also, something is multiplicating the images loaded in the blend file.
Thanks!
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Can you try with the binary object output? I don't think the .obj format supports multiple uv channels, I will have another look, maybe it is the w coordinate of the .obj format
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Hi,
With binary the result was worse.
Regards
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Binary object output for multiple uv maps is fixed in v5.6.1
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Thanks! Will obj be fixed also?
Regards!
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Obj format can't support multiple UV layers
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Oh, sorry. Thanks!