Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Majeranek on 2017-04-21, 15:36:21

Title: Steam on the mirror
Post by: Majeranek on 2017-04-21, 15:36:21
Hi guys,

I'd like to make steamed mirror in the bathroom. I'm having trouble how the construction of shader should look like.. Only glossiness map in mirror shader or some layered material?

Here are some examples of what I'm trying to achieve (maybe without that heart :)):
http://www.cotewrites.com/blog/wp-content/uploads/2011/09/Steamy-Mirror-Heart.jpg
http://www.szklarze.com.pl/foto/artukuly/zaparowanelustro.jpg

Maybe someone have made something similar.
Title: Re: Steam on the mirror
Post by: maru on 2017-04-22, 19:03:24
Yes, to me it looks like basically reflection glossiness map.
Some extra ideas:
1) In real life it is a layer of water on a reflective surface. So maybe layered mtl with mirror material and glossy material blended using the "steam" map would be a good solution. This way you would get both the sharp reflections of the mirror, and glossy reflections of the steam visible in some places.
2) Mirrors are usually covered with a layer of glass, so it might be good to model this. This is clearly visible in the heart example, where the reflections are doubled. This could add extra realism.