Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: romullus on 2017-04-14, 15:15:24

Title: Glossy refraction in thin mode - How?
Post by: romullus on 2017-04-14, 15:15:24
I was surprised to find that refraction glossiness doesn't work in thin mode, because AFAIK glossiness defines only how much ray will scatter upon entering media and will not affect by travelled distance, right? So why it couldn't work in thin mode?

Is there some workaround? How to make transparent blurry material without using actual refraction?
Title: Re: Glossy refraction in thin mode - How?
Post by: Ludvik Koutny on 2017-04-14, 15:31:45
By setting IOR to 1.0 :)
Title: Re: Glossy refraction in thin mode - How?
Post by: romullus on 2017-04-14, 15:51:05
Wow, how simple is that. Why i couldn't figure it by myself? :] I thought that IOR - 1 is exactly the same as thin mode on. Thank you!