Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: romullus on 2017-04-14, 15:15:24
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I was surprised to find that refraction glossiness doesn't work in thin mode, because AFAIK glossiness defines only how much ray will scatter upon entering media and will not affect by travelled distance, right? So why it couldn't work in thin mode?
Is there some workaround? How to make transparent blurry material without using actual refraction?
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By setting IOR to 1.0 :)
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Wow, how simple is that. Why i couldn't figure it by myself? :] I thought that IOR - 1 is exactly the same as thin mode on. Thank you!