Chaos Corona Forum

General Category => Gallery => Topic started by: 3Disciple on 2017-04-13, 10:32:39

Title: Old river
Post by: 3Disciple on 2017-04-13, 10:32:39
Hi guys.

While surfing the web I came across a picture that reminded me of my time spent in the countryside as a kid. So I decided to try and replicate it in 3D. Please let me know what you think of it :)
Title: Re: Old river
Post by: arrival on 2017-04-13, 11:00:01
very nice and realistc !
only the left tree in foreground...at branches and leaves  u could do a little more work on it  :-)
Title: Re: Old river
Post by: leo3d on 2017-04-13, 11:29:00
Superbe
Title: Re: Old river
Post by: romullus on 2017-04-13, 11:46:07
Splendid! Atmosphere is very beautiful and serene. Materials, textures, details, light - everything looks fabulous. I especially like the fact that you did take care of small details, like changing textures on the boats to hide repetitiveness. One small correction that i would like to see, is lesser amount of sharpness - that would make your picture even more lifelike.
Title: Re: Old river
Post by: 3Disciple on 2017-04-13, 12:25:41
Thanks for your comments!

Yeah, I agree that the tree in the foreground could use more details, but I'm not sure I won't make it look even worse if I start messing with it :)
As for the sharpness, I didn't sharpen the images too much during the post processing, but I used the Blackman-Harris filter in Corona, which produces a crisper image. Probably should have stuck with the default Tent filter. I will try adding a little blur or more chromatic aberrations and see if that helps.
Title: Re: Old river
Post by: Image Box Studios on 2017-04-13, 15:14:13
look real photographs. Congratulations for great work. everything is stunning.
Title: Re: Old river
Post by: Tanakov on 2017-04-13, 15:15:16
Nice and fresh, looks like big studio job
Title: Re: Old river
Post by: karklinskarlis1993 on 2017-04-13, 15:26:10
NEED SOME FLYING BUGS!
ADD SOME SLIGHT FOG!
for now, its to clean to be believable..
..
otherwise - eye candy!
Title: Re: Old river
Post by: Marksmonkey on 2017-04-13, 15:29:05
Really nice! What did you use for the vegitation?
Title: Re: Old river
Post by: 3Disciple on 2017-04-13, 16:31:22
NEED SOME FLYING BUGS!
ADD SOME SLIGHT FOG!
for now, its to clean to be believable..
..
otherwise - eye candy!

Thanks! Yes, fog would definitely liven up the picture :) I tried adding a light fog just over the water using Corona Volume material, but didn't like the result. Maybe I should experiment with mixing some Noise maps to achieve the desired look.

Title: Re: Old river
Post by: 3Disciple on 2017-04-13, 16:34:43
Really nice! What did you use for the vegitation?

I used different plant models I have gathered over the years from all over the web, and Forest Pack for scattering.
Title: Re: Old river
Post by: ska on 2017-04-13, 17:27:40
looking great. water is top!
boats are your models?
Title: Re: Old river
Post by: 3Disciple on 2017-04-13, 17:55:08
looking great. water is top!
boats are your models?

Thanks! Yes, the boats are my models.
Title: Re: Old river
Post by: viz.art on 2017-04-13, 22:29:10
This is really awesome! Congratulations!
Title: Re: Old river
Post by: Bracer on 2017-04-13, 23:40:44
This is one of the most beautiful CG of nature I have ever seen.
I wish and want this place to be real.

Oh, One more thing Wireframe view for inspiration !
Title: Re: Old river
Post by: 3Disciple on 2017-04-14, 00:14:48
This is one of the most beautiful CG of nature I have ever seen.
I wish and want this place to be real.

Oh, One more thing Wireframe view for inspiration !

Thank you!

Because my PC has only 8 Gb of RAM, I had to convert virtually every piece of vegetation to proxy. So the wireframe looks like a mess of point clouds. But here it is, as requested :)
Title: Re: Old river
Post by: romullus on 2017-04-14, 00:45:07
Because my PC has only 8 Gb of RAM, I had to convert virtually every piece of vegetation to proxy.

I don't think that proxy saves RAM at all, however, it helps very much with viewport performance and scene weight. I'm working with very relatively simple scene with lots of proxy in it and it chews all my 16 GB and asks for more :[
Title: Re: Old river
Post by: 3Disciple on 2017-04-14, 16:25:12

I don't think that proxy saves RAM at all, however, it helps very much with viewport performance and scene weight. I'm working with very relatively simple scene with lots of proxy in it and it chews all my 16 GB and asks for more :[

Did you uncheck the "Keep in memory" box in proxy settings? I think that should do the trick. My scene uses only about 1.7 Gb of RAM, reaching 4-4.5 Gb during the render process.
I also optimized every single plant model using the "ProOptimizer" modifier, trying to keep the number of polygons in one asset below 50K. Most of the tree and grass models were meant for the background, so I simplified them quite drastically (in some cases to only 10% of the original number of vertices).
Title: Re: Old river
Post by: 3Disciple on 2017-04-16, 15:43:58
Added a dusk version.
Title: Re: Old river
Post by: yagi on 2017-04-17, 20:40:33
"Did you uncheck the "Keep in memory" box in proxy settings? I think that should do the trick." .....
what do you mean by keep in memory because i haven't seen that option in the proxy converter script. or did you mean "cache in Ram" under the proxy property settings? either ways its always unchecked by default so i am not quite sure i understand how you saved ram.
I also have this issue where size of my scene is like 50mb but the size of proxies used are like 500mb( if they were actual meshes)yet when i hit the save button it takes like 5 seconds to save the scene but when the autosave comes up in every 5mins(as ive set) it takes like 60 seconds or more to save the scene as if it takes the proxies into full consideration as actual meshes... i dont know if anyone gets it? is this just normal cos im pretty damn sure it dint happen in my mental ray days and with corona while i was still on 3dsmax 2014 and it dint happen with corona 1.3 on my current max 2016. both ctrl save and max autosaves had similar save times i believe or are supposed to ,right??? so now i am forced to go with autosaves every 15mins instead when working on huge scenes cos the time it takes to autosave such huge scenes can be annoyingly long it eats into production time of the entire project on the long run. just thought i should put it out here maybe im not the only one getting this and there is an actual solution to my problem cos i really dont know much about these things , im just observant .thanks