Chaos Corona Forum

General Category => Porting and API => Chaos Corona for Blender => Topic started by: Pixelatedvertex on 2017-04-12, 18:48:29

Title: shading normals
Post by: Pixelatedvertex on 2017-04-12, 18:48:29
Hi,

not sure yet if it could be a bug, but I'm running into some trouble with shading normals.
In Blender, I either set my model's shading to Smooth or to Flat, but the smooth shading in corona doesn't seem to take into account the auto-smooth setting of the geometry, so unless I model some supporting edges around all hard edges of my model, I get smoothing across all the edges of my model, regardless of their angle.

Did anyone else run into this? Is there some setting I might be missing?

Title: Re: shading normals
Post by: burnin on 2017-04-12, 20:47:43
Yes, known issue ;)

Issue# 88: Wrong Smoothing (https://bitbucket.org/coronablender/render_corona/issues/88/wrong-smoothing)
Issue #33: No normals support (https://bitbucket.org/coronablender/render_corona/issues/33/no-normals-support)

Bypass, fix by applying EdgeSplit modifier.
Title: Re: shading normals
Post by: Pixelatedvertex on 2017-04-12, 21:03:28
ah, thanks!