Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: GabeSZ on 2017-04-11, 12:47:32

Title: IR problems
Post by: GabeSZ on 2017-04-11, 12:47:32
Hi!

We have a scene wheres the corona do strange things.
On workstation "A" the IR always restart when moveing the mouse.
On workstation "B" do the same as on "A" plus the IR stuck in first pass when we move the cursor out of the vfb window or out of the viewport that we want to render.
And every time we want to start an IR the vfb automaticly scale the window to the render output size.

Started using 1.6 RC2
Title: Re: IR problems
Post by: Ondra on 2017-04-11, 12:49:47
can you send me the scene so I can take a look?
Title: Re: IR problems
Post by: Ondra on 2017-04-11, 15:13:15
note to self: scene 1491914305_hermanmiller01_s02.zip
Title: Re: IR problems
Post by: Ondra on 2017-04-11, 16:21:32
thanks for the scene. This is a bug in vray/physical camera, that causes the camera to emit change notifications during its viewport display. Corona gets notified that the camera changed and needs to reparse the scene afterwards. Solution is to use standard camera instead of physical, or to use the interactive in free view
Title: Re: IR problems
Post by: GabeSZ on 2017-04-11, 18:03:03
Thank you for the answear!

I tried in a lot of scenes and this problem only happend in this scene yet. All scene have phisical camera in it. Some of them contains multiple phys cameras and the IR works perfectly.
Title: Re: IR problems
Post by: Ondra on 2017-04-11, 21:51:31
yes, it only happens sometimes - something connected to target distance evaluation.