Chaos Corona Forum

General Category => Gallery => Topic started by: Correntes on 2017-03-30, 12:07:24

Title: Living in Lisbon
Post by: Correntes on 2017-03-30, 12:07:24
Hello!

After two years of working for Real Estate investors in Lisbon trying to capture the mood, we saw a set o photographs of Apartamento in Estrela by Aurora Arquitectos that depicts the mood we were looking for, so we decided to do a quick exercise to emulate the mood and light of the living room.

The exercise developed in a set of images witch we called Living in Lisbon.

Hope you like it.

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/85abe150909439.58dcd658a5e7b.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/9c048650909439.58dcd658a469d.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/b0240d50909439.58dcd658a4c1d.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/bb60e150909439.58dcd658a49c2.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/52e0a550909439.58dcd658a517d.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/aedcb550909439.58dcd658a5b85.jpg)

(https://mir-s3-cdn-cf.behance.net/project_modules/1400/51ee5d50909439.58dcd658a564d.jpg)
Title: Re: Living in Lisbon
Post by: bluebox on 2017-03-30, 12:50:38
Simply love how homogenously lit those interiors are! Really great looking set of renders.

As much as I hate to ask people about their workflows I'd like to ask some questions if I may of course:
-what is the albedo value of the white walls ?
-any specific postpro you guys use ? LUTs/ strong highlight compression + contrast boost ?
-am I right that you used pure white colour as environment here ?

Thanks in advance for the answers !
Title: Re: Living in Lisbon
Post by: Correntes on 2017-03-31, 13:20:05
Hi bluebox,

Albedo value for the white walls is 240 srgb

For the luts nothing special worth mention. We tried to be faithful to the photo shoot regarding the contrast value.

For the the environment light, we used an sunny hdri rotated.
Title: Re: Living in Lisbon
Post by: octavtirziu on 2017-03-31, 14:10:39
Great work! Everthing looks so clean. The objects are interesting also, like the teapot , the large vase on the floor and the fluffy looking plants sort of thing.
Title: Re: Living in Lisbon
Post by: deshu on 2017-03-31, 17:23:35
Great detail. Detail is everything in such minimalistic interiors.

Is floor texture commercial?
Title: Re: Living in Lisbon
Post by: lasse1309 on 2017-03-31, 17:28:26
particularly beautiful!
like them very much :D
L
Title: Re: Living in Lisbon
Post by: STRAT on 2017-03-31, 19:02:43
Beautiful
Title: Re: Living in Lisbon
Post by: Ludvik Koutny on 2017-03-31, 19:16:07
I actually don't like unrealistically bright walls. They kill most of the contact shadows that would naturally occur, resulting in very flat, washed out look ;)

And they also probably make your rendertimes longer than they need to be :)
Title: Re: Living in Lisbon
Post by: Correntes on 2017-04-01, 17:08:54
Thanks for the reply.

The floor is from cgsource.

Rawalanche its curious that you mentioned the brightness of the walls.

Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...

This is the ref photo by the way

(http://afasiaarchzine.com/wp-content/uploads/2017/02/Aurora-.-Apartment-in-Estrela-.-Lisbon-1.jpg)
Title: Re: Living in Lisbon
Post by: marius iordache on 2017-04-02, 00:44:16
Really nice mood and design, not mentioning the execution, Congrats!
Title: Re: Living in Lisbon
Post by: yagi on 2017-04-03, 15:58:25
wow! even the reference photo looks like a rendering.lol . but now i can see the contact shadows rawalanche was refering too in real life... i agree, it would have made yours even more perfect. great work all the same.
Title: Re: Living in Lisbon
Post by: Ludvik Koutny on 2017-04-04, 17:24:03
Thanks for the reply.

The floor is from cgsource.

Rawalanche its curious that you mentioned the brightness of the walls.

Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...

This is the ref photo by the way

You see how the ref photo has more defined shadows in the corners of the walls? That's exactly it! :)

It's not that you messed up with LUT, it's that you use WAY too high value for your white walls. 240 is extremely high, even fresh alpine snow is something like 225-230. Average new white wall paint is usually somewhere around 200. So that's why you get so washed out corners of the walls compared to the photos. And it also increases your rendertimes a bit.
Title: Re: Living in Lisbon
Post by: CiroC on 2017-04-05, 08:57:50
Thanks for the reply.

The floor is from cgsource.

Rawalanche its curious that you mentioned the brightness of the walls.

Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...

This is the ref photo by the way

You see how the ref photo has more defined shadows in the corners of the walls? That's exactly it! :)

It's not that you messed up with LUT, it's that you use WAY too high value for your white walls. 240 is extremely high, even fresh alpine snow is something like 225-230. Average new white wall paint is usually somewhere around 200. So that's why you get so washed out corners of the walls compared to the photos. And it also increases your rendertimes a bit.

What if you are using a texture for the wall? Should I go to Photoshop and check the RGB value and adjust it?
Title: Re: Living in Lisbon
Post by: Ludvik Koutny on 2017-04-05, 10:38:44
No, you can simply reduce RGB level value in bitmap node to something like 0.8
Title: Re: Living in Lisbon
Post by: dartofang on 2017-04-05, 14:40:46
i like those bright and big windows. the lighting is spot on! :)
Title: Re: Living in Lisbon
Post by: CiroC on 2017-04-05, 15:10:42
No, you can simply reduce RGB level value in bitmap node to something like 0.8

Thanks Rawlanche. So I am assuming we are trying to achieve a LOG or RAW footage and then use a LUT to get back that detail. Am I right?
Title: Re: Living in Lisbon
Post by: Ludvik Koutny on 2017-04-05, 23:02:37
No, you can simply reduce RGB level value in bitmap node to something like 0.8

Thanks Rawlanche. So I am assuming we are trying to achieve a LOG or RAW footage and then use a LUT to get back that detail. Am I right?

Nope, it's simpler than that. There are very few materials in the world that reflect more than 85% of incoming light, and regular white wall paint is definitely not one of them. It's simply about not making materials unrealistically bright, which then results into light energy not decaying enough when bouncing in corners and not producing strong enough contact shadows.
Title: Re: Living in Lisbon
Post by: CiroC on 2017-04-06, 10:37:03
I see. Is to avoid using the fake AO. Thanks Rawalanche.
Title: Re: Living in Lisbon
Post by: irender on 2017-04-11, 22:03:01
great work

can u ell us the light setup u use with the sunny shot that i see the light rays in it
and what the name of hdri and how u setp it plz
and can u share with us screen shot for light set up :)
Title: Re: Living in Lisbon
Post by: vhector on 2017-04-12, 15:57:26
Don't forget the dark splodges in the real foto is imperfection in building it. nothing is really straight. Also along the cronice and espacially in the corner there are gabs and stuff. So reflection off light is absorbt differently..
Title: Re: Living in Lisbon
Post by: mitviz on 2017-04-25, 05:33:42
beautiful work, nice control of whites and wood, just awesome